Matrix Games Forums

Community impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Japanese Intelligence Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Japanese Intelligence Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
Japanese Intelligence Screen - 3/30/2013 6:37:05 PM   
KingLouisiana

 

Posts: 32
Joined: 3/13/2013
Status: offline
Starting my first Japanese PBEM and the intel screen won't let me click on items. On the non-historical first turn am I not allowed to change ship production?

Guess I should add latest beta.

Post #: 1
RE: Japanese Intelligence Screen - 3/30/2013 6:40:18 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
You will not be able to until turn 2.

< Message edited by Cpt Sherwood -- 3/30/2013 6:42:27 PM >


_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to KingLouisiana)
Post #: 2
RE: Japanese Intelligence Screen - 3/30/2013 7:47:51 PM   
KingLouisiana

 

Posts: 32
Joined: 3/13/2013
Status: offline
Ok thanks just wanted to make sure before I sent the opening move and found out it was screwed up.

(in reply to Cpt Sherwood)
Post #: 3
RE: Japanese Intelligence Screen - 3/30/2013 8:00:01 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
It is to prevent the Japanese player from cheating. If you were using 15 or 60 day variable reinforcements, the Japanese player could just keep starting a new game until he/she got the best deal in reinforcements. Not that anyone would really do that, would they? I guess you could say it keeps everything above board.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to KingLouisiana)
Post #: 4
RE: Japanese Intelligence Screen - 3/30/2013 8:35:30 PM   
KingLouisiana

 

Posts: 32
Joined: 3/13/2013
Status: offline
Yeah I understand it now that someone explained it to me ... Not that I would do that chiefly because I wouldnt think about it until I had gotten everything already set up and wouldnt want to restart after all that setup. This Japanese economy stuff is fun ... at least til my wife starts rolling her eyes.

(in reply to Cpt Sherwood)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Japanese Intelligence Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063