From: Bexhill-on-Sea, E Sussex
ORIGINAL: Chris H
I've gotten in the habit of checking every front-line air unit at least twice a week in game-time, culling out any pilots that the program has added who need additional training or don't really belong. It definitely adds to the burden of the game, but I have to admit some sick, twisted part of me loves the micromanagement.
If you put the your air unit on manual this won't happen. I'd sooner manual add pilots than remove them, much easier to control and use, those groups short of pilots are highlighted in red.
That's different - you are right but about a different point. If a group is on A (automatic) for pilot selection then the game will stick pilots in there whenever it judges the group to be short. As you point out, it uses different criteria than the player might to choose those pilots.
But even with groups on M (manual) for pilot selection they are subject to named pilots, defined in the scenario file, showing up at that squadron on the date assigned in the scenario file. That's what I was referring to.
I didn't even know there where name pilots added to an air group. I've always thought all new pilots went into the pool, I'll take a look at that.