Thanks Dave. I certainly recall very well what it was like when HQs used to lead attacks etc, and I was a part of that clamour you mention, so wouldn't want to return to that. Second option sounds good to me. Thanks.
I'm not sure why it's 'pretty dumb' to site it as I have, Dave. I'm coming back at you on this little comment because it seems to me that variations of this problem occur all the time in the HTTR scenarios (the big ones) andf I would hope you would take it more seriously than thinking I was simply doing something dumb when you make your decision to relegate the fix to much later. It's an airborne operation and the problem you have in those (in HTTR) is that your extended supply lines are perhaps impossible to defend over the long term, if you want to also achieve the bridge objectives. They may not be impossible for you, Dave, but for me, anyway, and perhaps many other less capable players. At any rate, you might at least concede that it's possible faced with this problem that you might think it desirable to have your bases and HQs a little closer to the front line than the SEPs are. And if you concede even that, in these scenarios, then this piece of coding has already buggered you, right there. Because we're behind enemy lines and after a time it can be impossible to find a route to ANYWHERE further away than the SEPs without running into this code, because there are enemy units all over, even if they are pretty insignificant units that all other friendly units seem to happily ignore. In addition, it's possible that you simply give the HQ a defend order (without any movement) right where it has landed, right on the drop zone, next to the SEP and if there is an enemy unit within the range then it can't even comply with that defend order!!! It gets stuck.
The pic above is from a series of experiments I've been doing, changing SEP positions (tryng to enjoy a feature of the game which you have made!! :)). The one above is more extreme than others - but I've run into the same problem with all of them. So, I'll certainly be glad when you change that bit of code, by adding a new feature. But I'd add - I didn't see this pre-patch 4. So as long as we're sure it is working as planned.....
Plus, the other more obvious reason the above isn't dumb at all is that the units in threat range are not a threat at all. Absolutely not. I've played this scenario and variations on it so many times and those units are about to be rolled up no problem. That's why I should be allowed to get my HQ and base to a safe postion, within lines, completely ignoring the threat it perceives, because those units are, in fact, not a threat.
Unless there was some other reason it's dumb - something I'm not aware of?
< Message edited by phoenix -- 4/4/2013 9:41:58 AM >