Turn 13 aka well, goes without saying that Sean would get lucky on another dice roll or three...
Thank you WitE, kick me when I am down why don't you
Well, last turn I thought that Seans rolls cannot keep being this good. Talk about being wrong. Let us take it step by step.
1. 3 of 4 attacks in the LG area gave the USSR a 3.5 OR BETTER CV multiplier.
2. After trapping some of my panzers in the centre, the weather roll gives...mud...
3. A few more 3x CV multipliers in the south.
We only take one hex in the LG area, although that hex should allow me to unravel Seans defences there atleast. I am going to lose 3 panzer divisions and a Corps HQ, and I take loads of losses this turn.
Sean once more attacks in the south, then falls back. 10 attacks nets him 1 held and 9 retreats. We launch 52 attacks for an abysmal result of 22 helds, 25 retreats, 2 routs and 3 surrenders. On the "positive" side, a few of those held results are desperate attempts to free our trapped panzers, so in my book, they do not really "count".
USSR units in pockets at start of turn
Notice how every turn this number is lower than the number of USSR units in pockets at end of the previous turn...
USSR units in pockets at end of turn
USSR : 109.000 troops, 1.452 guns, 411 AFVs, 257 AC.
Axis : 52.000 troops, 593 guns, 232 AFVs, 93 AC.
USSR units destroyed
1 Mountain Division, 1 Rifle Division, 1 Guards Rifle Division.
Yes, just what the USSR needs now, guards forming allready .
Manpower : 1.268
Vehicles : 167.857
Armaments : 86.077
Hiwi : 73.993
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")