May I just revisit the issue of 'stalling' and, above all, the 'replanning' aspect.
Arjuna gave some good advice as to how to minimise the possibility but I am still seeing two issues.
1. The 'friendly' HQ seems to have better intelligence on the whereabouts of enemy units than does either the player
or the units under its control. This problem arises when you have, essentially, an isolated unit roaming about in your
rear area which is 'invisible' in that there have been no current or recent sightings. This is exacerbated in some
scenarios, such as 'Joe's Bridge', where enemy 'reinforcements' come on behind the 'front lines'. So the HQ 'knows'
that there is an enemy unit out there, within the 1000m plus unit radius distance, somewhere even though it is not shown on any
So the HQ seems to have more information than the player and also, as no sighting appears, seems reluctant to pass on its intelligence.
And, if it hasn't sighted the enemy unit and none of its subordinate units have, how does it 'know' the enemy unit is there?
2. I think that the replanning in these circumstances may also be flawed.
As I stated earlier, an attack is planned and is proceeding well and achieves its immediate objectives. But because of the above,
the reorgnising task on the objective cannot take place because the HQ is stranded (stalled) and cannot move forward. After about 30 minutes
or so, and a number of warning messages, the HQ duly replans. This involves the attacking units who were on their objectives being
'recalled' to an FP and after a short hiatus the re-planned attack goes in again. But this attack takes no regard of the 'invisible unit'
that is stopping the HQ from moving forward in the first place, so although the attack is 'successful' the HQ cannot move forward,and the
whole cycle begins again.
Most scenarios are not affected by this, I accept.
Whilst accepting that a change to the replanning code is probably too difficult to seriously contemplate I would like to see:
1. The unit, that is preventing the move of the HQ, being 'sighted' or being capable of being found by looking at the threat level
from the HQ.
2. The replanning not taking place if the HQ 'knows' that the limitations on it moving forward still exist or alternatively a longer
period before the HQ decides to replan. The problem at the moment is, with the lack of sighting information, by the time you have mounted a sweep
to clear the enemy the HQ is already in replanning mode.
The replanning, I think, came in with the new release but the HQ 'failure to complete its move/assault' task also seems far more
prevalent in the new release although I had seen it, occasionally, before.