From: Loches France (but properly part of England)
Experience in WITE means everything. Pelton thinks it takes at least 3 complete (conclusive ???) campaign games to get a feel for WITE. In spite of a lot of thoughtful prep, there are already 6 things I would do differently in the next game. These include some real weird ideas, so please comment unmercifully (behave yourself Sillyflower or I find another "Lucy.")
1) Start AGS blizzard fall back line as soon as I get to Z and D-town (turn 11-13, no later than 13)
2) Not retreat until the last snow turn (MT is right you can't just run like I am doing) and in AGS, particularly in the clear terrain 15-25 hexes north of the Black Sea, create a single row of forts (possibly every other hex) with a 2 hex buffer zone; forcing the Soviets to expose themselves if they attack in order to...
3) Play an anti-attrition '41 summer offensive , focussing on grabbing Soviet terrain and minimizing casualties. Specifically THEPROS killed me with attrition, up to 25,000 casualties a turn not due to direct combat. I haven't tested my assumption but I believe the Axis suffer 50-100 casualties per division when they end or begin a turn in an enemy ZOC. Granted, attrition is also due to expended MP's and supply status, but the ZOC attrition is a biggie IMO (but untested.) It would affect how I would hit Soviet strongholds; exposing stacked hexes to ZOCs.
4) Worry less about the morale of units that will get exposed to the first blizzard, focussing more on building up the "elite" infantry and Pz's and perserving them during the first blizzard. Buildup of morale in '42 would be a biggie. Preservation of German forces during blizzard is probably more important than the '41 offense (which is, none-the-less, crucial.)
5) Don't be obsessed with Soviet casualties. I was shocked to read MT caused only 2.3 mill casualties to Kamil during his incredibly successful '41 offense. Only 2.3 mill ??? But look what he accomplished. An aside ... Flaviusx often points to MT's incredible success as the Axis in the summer/fall of '41 as proof that the game needs to have a '41 "fix." I disagree. If the best WITE Axis can't destroy an imperfect Soviet '41 effort, then the game needs a "fix."
6) Focus on killing divisions during the 3 winter turns. A good '41 winter O is a biggie. I don't think THEPROS would have allowed it, but I didn't even try. Not good.
The list will grow....
1 Disagree. You can't prepare a defence line before you take the ground .
2 You didn't retreat until the last snow turn. I don't think forts in alternate hexes will ever be a good idea.
3 You have to reduce the red army in '41 by killing units and/or capturing shed loads of manpower centres. I agree with Pelton that you need 3M Russian casualties before blizzard unless you do severe economic damage. 3M was always my minimum target and I always bettered it. Crucially it then means a weak blizzard O which sets up '42.
4 These are not opposing concepts. Cripple Soviets in '41 and you will be safe in the blizzard.
5 See 3 earlier. I disagree unless you optimise supply rule implementation like MT so cover the ground like he can.
6 Focus in Nov '41 must be on disrupting blizzard O, however you can, unless you can take a major objective. At least your masterly inactivity in the snow turns surprised us.
7 Your other error was not to have surrendered, before retiring like Cincinnatus (without the fame) to tend your garden.
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?