Just played it through. It was certainly harder. I played it on full speed and pause only, because didn't have much time. Got a draw, see below. Only a draw because couldn't get into La Colonie. If I played it normal speed and took manual control of arty and so on I think I would have gotten into La Colonie. Plus I made an (instructive) error. I used both 2IG and 3IG to take the crossing, a coordinated attack that worked like a treat. I was over the bridge etc by morning day 2 and then I just gave them all 'norm' rest orders and let them sit there right through the night to recover before trying for La Colonie on day 3. However, I made the mistake of doing the assault order for La colonie to start (Assault At....)6.30am day 3, but left the default 'start' time as when I made the order - about 9pm the night before. Instead of sitting there resting until 4 or so, they reorged right through the night and hence didn't get any rest at all!!!!! The assault, when it came, stalled (no reason given) - stalled many times, in fact (suggesting, I guess, that the AI kept trying to get over the stall). So then, about 11am day 3, I gave a Move order to both BNs, with attack ticked. That didn't stall, and was doing ok when time ran out.
I didn't get the same flash message you got, Bazza. But the assault on day 3 did run into issues, obviously. The main issue was that they ran out of ammo repeatedly!! This may have been why they stalled. Not sure. I had forgotten to set the ammo use rate to 'min' (which, due to a bug Dave discovered yesterday, in fact will give them closer to a norm expenditure). This whole position with ammo running out will probably be diff with the next build, as it's due to this 'bug'.
The other 'issue' I had was that the Axis were able to put in a much more effective bombard than I recall from the last time I played this. So all my reorging over the bridge was subject to massive arty fire.
Ammo issue aside, it looks like this scenario is (pleasantly) more challenging on .258.
I wonder if your own stalls were due to the ammo running out? Not sure if that is a reason why an attack would stall (though that would make sense). Did you not find your lead troops were running out of ammo a lot?
< Message edited by phoenix -- 3/23/2013 11:19:41 AM >