Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: GD 1938 - Renewed and improved

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: GD 1938 - Renewed and improved Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: GD 1938 - Renewed and improved - 5/2/2013 4:33:12 AM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: ernieschwitz

When you took over Portugal, you gained their colonies as well... That would be modern day Angola and Mocambique, as well as East-Timor. The notification would be that you took over Portugal.

When Germany invaded Holland, the Dutch East Indies and Surinam became yours, since you were the closest friend of them. The notification was that Germany had invaded and Great Britain had sworn to protect....


OIC yes, those were the links. I didn't relate the attack on the Dutch with the switchover of the DEI, should have known it though and the Por 2 gees with Africa, yes that too was a bit of a surpirse.

I wonder what I get when the USA and the Japs go at it.....



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 91
RE: GD 1938 - Renewed and improved - 9/4/2013 6:09:57 PM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
I noticed that I have researched Medium tank II, but still can build only Medium tank I. Also a minor thing: the picture for Soviet Medium tank I is actually the picture of a Soviet light tank BT.

(in reply to Jeffrey H.)
Post #: 92
RE: GD 1938 - Renewed and improved - 9/4/2013 6:57:09 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
Hey there, Kombrig, and other would be Soviet players.

That is a design decision, made by Bombur, to better simulate the leap in tank technology that the Soviets made in real life. They get the Medium tank II research field for free, yet do not get any new tanks. They are however still able to produce the Medium Tank I, which indeed is a simulation of the BT tanks.

(in reply to kombrig)
Post #: 93
RE: GD 1938 - Renewed and improved - 9/4/2013 9:57:16 PM   
Twotribes


Posts: 4984
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
What was the T-28?

(in reply to ernieschwitz)
Post #: 94
RE: GD 1938 - Renewed and improved - 9/4/2013 10:22:05 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
I believe, but Bombur will have to correct me, if I am wrong, that the T-28 is defined as a heavy tank I.

(in reply to Twotribes)
Post #: 95
RE: GD 1938 - Renewed and improved - 9/8/2013 12:11:08 AM   
Bombur

 

Posts: 2647
Joined: 7/2/2004
Status: offline
Correct, althought it was a medium tank, it was heavy for early 1930´s standards. For the same reason I upgraded the BT to "medium tank".

(in reply to ernieschwitz)
Post #: 96
RE: GD 1938 - Renewed and improved - 9/8/2013 3:29:47 AM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
The T-28 was a crazy multi turreted machine. It was patterned after a British A6E1 16 ton vehicle. The T28 weighed approximately 35 tons or so, so I agree with Bomburs classification as a heavy for it's time.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Bombur)
Post #: 97
RE: GD 1938 - Renewed and improved - 9/29/2013 7:56:43 AM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
I think that the Soviet industry is underpowered when compared to the historical situation. Thus far I have lost only one large industrial centre (Kiev), but my industry is capable for compencating only my fighter losses whereas I can build other stuff only in tiny numbers (I can hardly compensate the losses the enemy air force has done to my ground troops). The Eastern front is more than a year in a stalemate.

I think that the Soviets should have more industrial centres in Urals, Siberia etc.

< Message edited by kombrig -- 9/29/2013 8:04:39 AM >

(in reply to Jeffrey H.)
Post #: 98
RE: GD 1938 - Renewed and improved - 9/29/2013 2:31:01 PM   
Bombur

 

Posts: 2647
Joined: 7/2/2004
Status: offline
I agree with you, and also would add that research seems slower than historical for essentially every nation. I´m making some experiences with automatic research (based on time) in my Bombur mod 1930 scenario, and maybe this feature could be implemented in grand WWII scenarios.

(in reply to kombrig)
Post #: 99
RE: GD 1938 - Renewed and improved - 10/1/2013 9:58:02 AM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
GD1938, version 2.00j uploaded.

Numerous smaller fixes, that i have unfortunately forgot to document...

(in reply to Bombur)
Post #: 100
RE: GD 1938 - Renewed and improved - 10/10/2013 12:39:13 PM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
If the Soviets will research Medium Tank IV and Fighter VI, then what will they get? Any real improvements in weaponry?

(in reply to ernieschwitz)
Post #: 101
RE: GD 1938 - Renewed and improved - 10/10/2013 7:51:37 PM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Bombur

I agree with you, and also would add that research seems slower than historical for essentially every nation. I´m making some experiences with automatic research (based on time) in my Bombur mod 1930 scenario, and maybe this feature could be implemented in grand WWII scenarios.


This is inevitable in GD1938 because once a shooting war is started, the losses need to be replaced and eventually, each nation has to make hard choices about weapons now vs. research. Eventually, weapons now almost always wins out.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Bombur)
Post #: 102
RE: GD 1938 - Renewed and improved - 10/10/2013 8:09:42 PM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
I would like to request some specific research option for the British to deal with the Uboats. I suggested somewhere else an enigma research event that would allow GB to know where Uboats were, (lift FOW).


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Jeffrey H.)
Post #: 103
RE: GD 1938 - Renewed and improved - 10/11/2013 4:25:39 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.

(in reply to kombrig)
Post #: 104
RE: GD 1938 - Renewed and improved - 10/13/2013 4:50:37 AM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: ernieschwitz

Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.



It is a big advantage, but it shouldn't bee too costly at the same time, because it didn't really drain society that much to crack it.

I really enjoyed the tech bleed feature while playing the GD mod, it was fun to watch the different nations explore and get some benefit from their efforts. It's a neat feature.



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 105
RE: GD 1938 - Renewed and improved - 10/18/2013 6:50:02 AM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
May be I am wrong, but it seems to me that if one makes an artillery attack against a hex which contains artillery, then the defender's artillery tends to result large losses for the attacker's artillery even if the attacker's artillery has much larger numbers. I find it a bit strange.

< Message edited by kombrig -- 10/18/2013 6:51:03 AM >

(in reply to Jeffrey H.)
Post #: 106
RE: GD 1938 - Renewed and improved - 10/18/2013 1:32:31 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
Yes, that is the effect of counterbattery fire. A feature that is removed from the newer versions of the game.

(in reply to kombrig)
Post #: 107
RE: GD 1938 - Renewed and improved - 10/20/2013 3:33:51 AM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Yes, the French Maginot fortresses were knocked out this way in our current game.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 108
RE: GD 1938 - Renewed and improved - 10/21/2013 7:32:40 PM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Another feature I'd like to see implemented is tech sharing with allies. I can make these requests without any hesitation because I don't know what's involved and I don't have to do it myself. But, it would be good in our current gme to be able to share techs with Russia.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Jeffrey H.)
Post #: 109
RE: GD 1938 - Renewed and improved - 10/21/2013 7:40:22 PM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: ernieschwitz

Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.



Well another thing that seems out of proportion is the anti supply effect and radius of the subs. If those could be reduced as a result of Enigma or perhaps a random chance per turn, per unit of lifting FOW on German subs, either would be an improvement.




_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 110
RE: GD 1938 - Renewed and improved - 10/27/2013 2:13:28 PM   
ironduke1955


Posts: 850
Joined: 5/17/2006
From: Florida
Status: offline
If you have a slot available count me in at least having taken part in one game of GD 1938 I now know what I am doing and perform better on the second attempt

(in reply to Jeffrey H.)
Post #: 111
RE: GD 1938 - Renewed and improved - 11/4/2013 11:54:05 PM   
Bombur

 

Posts: 2647
Joined: 7/2/2004
Status: offline
Hi, if you start a game in the opponents needed area, I will join. It will be nice to test the next version.

(in reply to ironduke1955)
Post #: 112
RE: GD 1938 - Renewed and improved - 11/11/2013 8:04:24 PM   
ANTONIOr

 

Posts: 64
Joined: 11/2/2011
Status: offline
hello everybody

Jeffrey addressed me to this sub forum ,anyway ,I wish to try the GD 1938 scenario in pbem

I m a little experienced in single player ,but I m ready to learn and cooperate with you ..veteran grognard etc skilled players

and of course ,if a slot is available , I m counting to grow up in numerous matches

for me no problem with time zones etc, my work day is often a ...day /night ,and i think I could keep the pace you need in doing turns , I like this scenario particularly for the big attention on planning etc

(in reply to Bombur)
Post #: 113
RE: GD 1938 - Renewed and improved - 11/13/2013 6:46:56 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
Thank you for your sincere interest :)

I myself am currently unavailable for playing, simply because of time constraints. But maybe bombur (the other creator of the scenario) is.

Currently the version uploaded is the 2.00j version, but i have a 2.00l version ready for upload when a game should become something that starts up. So if anyone wants to play, just pop me a pm, and i´ll make sure to upload the game.

I think that optimal playing of this scenario is 4 players, divided into the following groups of countries.

Axis (Germany, Italy, Japan)
Comintern (USSR)
Colonial Allies (France, Britain)
Non-Colonial Allies (USA, China)

It also seems (from my vantage point) pretty well balanced... but I think some might disagree...

There are some changes i want to make, that have yet to be implemented, but they would require some event coding, and atm i don´t have the time for that.



(in reply to ANTONIOr)
Post #: 114
RE: GD 1938 - Renewed and improved - 11/13/2013 10:23:05 PM   
Twotribes


Posts: 4984
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
If the game forces you to go to war in 38 because waiting till 39 makes everyone to strong I would not call that balanced. I will say that I have played earlier versions and waited till Sept 39 and done ok as Germany.

(in reply to ernieschwitz)
Post #: 115
RE: GD 1938 - Renewed and improved - 11/14/2013 12:35:24 AM   
Jeffrey H.


Posts: 2946
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
There's a new game posted in opponents wanted for anyone who wants to give it a try.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Twotribes)
Post #: 116
RE: GD 1938 - Renewed and improved - 11/15/2013 12:06:21 AM   
ANTONIOr

 

Posts: 64
Joined: 11/2/2011
Status: offline

quote:

ORIGINAL: ernieschwitz

Thank you for your sincere interest :)

I myself am currently unavailable for playing, simply because of time constraints. But maybe bombur (the other creator of the scenario) is.

Currently the version uploaded is the 2.00j version, but i have a 2.00l version ready for upload when a game should become something that starts up. So if anyone wants to play, just pop me a pm, and i´ll make sure to upload the game.

I think that optimal playing of this scenario is 4 players, divided into the following groups of countries.

Axis (Germany, Italy, Japan)
Comintern (USSR)
Colonial Allies (France, Britain)
Non-Colonial Allies (USA, China)

It also seems (from my vantage point) pretty well balanced... but I think some might disagree...

There are some changes i want to make, that have yet to be implemented, but they would require some event coding, and atm i don´t have the time for that.




thank you ernieschwitz

I m not in position to valuate the balance or less of this or that solution , just ok for start and going in depht by ...playing

thank you for suggestions ,hope to have you in game in the very next future

(in reply to ernieschwitz)
Post #: 117
RE: GD 1938 - Renewed and improved - 11/30/2013 9:02:32 PM   
Twotribes


Posts: 4984
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Is there a reason I can not get czech to join Germany? I have their political thing to over 1400. Same with Albany and Italy.

(in reply to Jeffrey H.)
Post #: 118
RE: GD 1938 - Renewed and improved - 11/30/2013 9:33:12 PM   
ernieschwitz

 

Posts: 1623
Joined: 9/15/2009
From: Denmark
Status: online
If i recall correctly they should begin joining you at around 800 diplomatic points. I don´t see a reason why they wouldn´t have joined you by now... I´ll have to check the code...

Can you provide a screenshot?

(in reply to Twotribes)
Post #: 119
RE: GD 1938 - Renewed and improved - 11/30/2013 9:56:23 PM   
Twotribes


Posts: 4984
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
I don't know how to do a screen shot, I quit bribing Czech they are down to 1202 or so. Forgot to check Albania this time. I got Austria to join and am now bribing Hungary. Poland joined England. It is like march 1939.

(in reply to ernieschwitz)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: GD 1938 - Renewed and improved Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133