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RE: GD 1938 - Renewed and improved

 
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RE: GD 1938 - Renewed and improved - 4/3/2013 4:49:04 AM   
ernieschwitz

 

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quote:

ORIGINAL: Jeffrey H.

As GB, I could make Hurrican I but not Spitfire I, and I can research generic fighters IV I think but I cannot really know right now how good each of these is. Is it a general guideline that the specific units are better in characteristics than the generic ones ?

As France, I noticed that I have the D520 but I can also upgrade to generic Fighter III's I think, (or maybe II's) which makes me wonder which is better.


In researching an upgrade is always better. The research is "Generic" but sometimes the result of the generic reseach is a specialized item.

(in reply to Jeffrey H.)
Post #: 61
RE: GD 1938 - Renewed and improved - 4/3/2013 6:35:08 AM   
ernieschwitz

 

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I guess a solution to peoples difficulties in finding out what is a fighter II etc. would be to make a large excel spreadsheet and type in all researches and what they should give each regime in terms of SFTs/Items...

However this is a major undertaking, and one I am much more sure Bombur would be better at than me, since he made the SFTs/Items and researches in question.

At times I am surprised too at what i get, but i accept that this is the way the game is supposed to work. I expect that researching something will yield me a better unit, than before, whatever its name.

(in reply to ernieschwitz)
Post #: 62
RE: GD 1938 - Renewed and improved - 4/4/2013 5:09:35 PM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes

SS of all types.


Not quite sure how we would model SS units. I am sure that we could model them, somehow, but for now, i am not sure how, or if they should be included.

(in reply to Twotribes)
Post #: 63
RE: GD 1938 - Renewed and improved - 4/4/2013 5:13:37 PM   
ernieschwitz

 

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quote:

ORIGINAL: Bombur
quote:

ORIGINAL: Jeffrey H.
As GB, I could make Hurrican I but not Spitfire I, and I can research generic fighters IV I think but I cannot really know right now how good each of these is. Is it a general guideline that the specific units are better in characteristics than the generic ones ?

As France, I noticed that I have the D520 but I can also upgrade to generic Fighter III's I think, (or maybe II's) which makes me wonder which is better.

Hmmmm....you shouldn´t have the D-520 unless you researched fighter III. D-520´s were also supposed not to upgrade. I will check these features, it might be a bug. Keep your D-520, you get nothing by building Fighter III´s.


I think what Jeffrey H is saying is that he can research fighter IIIs, and has the ability to build MS.406s. Unless in fact he has researched Fighter IIIs, which i guess is possible, and can build D-520s... ?

(in reply to Bombur)
Post #: 64
RE: GD 1938 - Renewed and improved - 4/4/2013 5:21:31 PM   
Twotribes


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quote:

ORIGINAL: ernieschwitz


quote:

ORIGINAL: Twotribes

SS of all types.


Not quite sure how we would model SS units. I am sure that we could model them, somehow, but for now, i am not sure how, or if they should be included.


Improved attack and defense, the SS got the pick of the equipment and troops. They were able to stay better equipped and maintained.

(in reply to ernieschwitz)
Post #: 65
RE: GD 1938 - Renewed and improved - 4/4/2013 5:27:28 PM   
ernieschwitz

 

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Yeah i get that Twotribes, what i mean is, from a programming point of view, i am not sure how to implement it exactly. The closest thing I am coming to a solution is a card, that would change the people type of a selected unit, to SS, that could only be played a fixed number of times...

Or something like that...

(in reply to Twotribes)
Post #: 66
RE: GD 1938 - Renewed and improved - 4/5/2013 7:30:51 PM   
Jeffrey H.


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I'll check again when I do my turns tonight but I recall seeing the D520 as avialable for proudction and I am producing them this turn. The real issue for me is understanding why the generics are overlayed with the specific unit SFT's. It's prolly just me but I feel like they should be mutually exclusive, not parallel options. Aside from that, I cannot easily tell which option is a better investment, so it's a bit confusing.


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(in reply to ernieschwitz)
Post #: 67
RE: GD 1938 - Renewed and improved - 4/5/2013 7:33:37 PM   
ernieschwitz

 

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Yeah, they should be mutually exclusive, if they are not that is a bug.

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Post #: 68
RE: GD 1938 - Renewed and improved - 4/5/2013 7:34:21 PM   
Jeffrey H.


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quote:

ORIGINAL: ernieschwitz

I guess a solution to peoples difficulties in finding out what is a fighter II etc. would be to make a large excel spreadsheet and type in all researches and what they should give each regime in terms of SFTs/Items...

However this is a major undertaking, and one I am much more sure Bombur would be better at than me, since he made the SFTs/Items and researches in question.

At times I am surprised too at what i get, but i accept that this is the way the game is supposed to work. I expect that researching something will yield me a better unit, than before, whatever its name.


Obviously this is labor intensive and prolly not going to pay back the time invested in gameplay improvement. But, in my mind there should not be parallel options. You either have specific types or generic types, not both.

That way, if you want something better, you research, otherwise you build what you have available.




_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 69
RE: GD 1938 - Renewed and improved - 4/5/2013 7:43:29 PM   
ernieschwitz

 

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Bug CONFIRMED.

You should not be able to build both Fighter IIIs and D-520s.

I´ll get Bombur to fix it. You should refrain from building Fighter IIIs, you are not supposed to have those. Incidently the D-520 is cheaper too ...

(in reply to Jeffrey H.)
Post #: 70
RE: GD 1938 - Renewed and improved - 4/5/2013 7:51:17 PM   
Twotribes


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quote:

ORIGINAL: ernieschwitz

Yeah i get that Twotribes, what i mean is, from a programming point of view, i am not sure how to implement it exactly. The closest thing I am coming to a solution is a card, that would change the people type of a selected unit, to SS, that could only be played a fixed number of times...

Or something like that...

You could assign one city, say Munich to produce SS units. That would both limit them and allow you to assign a people type.

(in reply to ernieschwitz)
Post #: 71
RE: GD 1938 - Renewed and improved - 4/5/2013 8:00:03 PM   
ernieschwitz

 

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Yes, i could do that, but then i would have to do something to fix the production increase researches... which is not exactly something i look forward to.

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Post #: 72
RE: GD 1938 - Renewed and improved - 4/6/2013 1:37:17 PM   
kombrig

 

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Just a sidenote. The game starts in the beginning of 1938. This was the time of the "Great Terror" in Soviet Union which included the "purge" in the Red Army. To reflect this I would seuggest giving the whole Red Army only 10 readiness points in the beginning of the game. This would at least force the Soviet player to wait a couple of turns before starting "liberating" neighbours.

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Post #: 73
RE: GD 1938 - Renewed and improved - 4/6/2013 2:26:58 PM   
ernieschwitz

 

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We already tried to simulate this by giving the Soviet Union significantly less staff. But of course I am open to suggestions if you think this is not enough. I believe currently that the Soviet Union starts with 25% of the staff they actually need.

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Post #: 74
RE: GD 1938 - Renewed and improved - 4/6/2013 3:15:19 PM   
kombrig

 

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Decreased staff seems not to hinder Red Army offensive operations.

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Post #: 75
RE: GD 1938 - Renewed and improved - 4/8/2013 2:20:40 AM   
Bombur

 

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We could introduce a combat modifier for Soviet people, maybe 0,5 for 1938, 0,6 for 1939, 0,7 for 1940 and so on....but I already think the USSR is relatively weak in this game.

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Post #: 76
RE: GD 1938 - Renewed and improved - 4/8/2013 6:45:42 AM   
kombrig

 

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I think a combat modifier at least for 1938 is a good idea.

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Post #: 77
RE: GD 1938 - Renewed and improved - 4/8/2013 8:24:15 AM   
ernieschwitz

 

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Hmmm.... i think that 0,8 is probably the lowest possible value I would make. As foreign troops already fight at that value for anybody. But I guess I could make an event that lowered their combat value to 0,8 and later put it back to 1.

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Post #: 78
RE: GD 1938 - Renewed and improved - 4/12/2013 5:30:42 PM   
kombrig

 

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A bug: the Soviets can produce Ju-87B.

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Post #: 79
RE: GD 1938 - Renewed and improved - 4/12/2013 5:37:25 PM   
ernieschwitz

 

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Hmmm yes, i would agree, that is a bug. I will get on it, at once.

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Post #: 80
RE: GD 1938 - Renewed and improved - 4/19/2013 9:15:39 PM   
kombrig

 

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I think that the Finnish Mannerheim line can be taken too easily by the year 1938 Red Army. I would put some good Finnish units North of the Mannerheim line along the border (as it was historicaly). Also if you look the map of Finland, the area North-West of Mannerheim line is filled with lakes. Adding some lake hexes in this area would be probably a good idea. All this would make Finland a more tough nut to crack for the Soviets.

(in reply to ernieschwitz)
Post #: 81
RE: GD 1938 - Renewed and improved - 4/19/2013 9:19:31 PM   
ernieschwitz

 

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I agree, and I will look into it :)

Not too proud of the map the way it is atm.

(in reply to kombrig)
Post #: 82
RE: GD 1938 - Renewed and improved - 4/20/2013 5:44:35 PM   
Jeffrey H.


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quote:

ORIGINAL: kombrig

I think that the Finnish Mannerheim line can be taken too easily by the year 1938 Red Army. I would put some good Finnish units North of the Mannerheim line along the border (as it was historicaly). Also if you look the map of Finland, the area North-West of Mannerheim line is filled with lakes. Adding some lake hexes in this area would be probably a good idea. All this would make Finland a more tough nut to crack for the Soviets.


There was no effort made of resistance, probably not significant but it was diplomatic in nature.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

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Post #: 83
RE: GD 1938 - Renewed and improved - 4/25/2013 6:53:46 PM   
mantrain

 

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CAn this be played against the AI?

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Post #: 84
RE: GD 1938 - Renewed and improved - 4/25/2013 8:13:42 PM   
ernieschwitz

 

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Unfortunately the AI has no concept of dealing with the diplomatic cards, so no, not really. It won´t be able to handle the complexity of the system. And programming it, while worth it, might take a few months.

(in reply to mantrain)
Post #: 85
RE: GD 1938 - Renewed and improved - 4/26/2013 12:46:32 AM   
Jeffrey H.


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The diplomatic aspect of the scenario is quite a nice piece of work, really well done. It's one of the things that make the mod unique.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 86
RE: GD 1938 - Renewed and improved - 5/1/2013 6:47:28 PM   
kombrig

 

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What happens if I declare war to a minor country which most friendly nation is my country?

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Post #: 87
RE: GD 1938 - Renewed and improved - 5/1/2013 7:20:48 PM   
ernieschwitz

 

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Then the next most friendly nation (which is unknown to everybody) will control it.

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Post #: 88
RE: GD 1938 - Renewed and improved - 5/1/2013 8:52:17 PM   
Jeffrey H.


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quote:

ORIGINAL: ernieschwitz

Then the next most friendly nation (which is unknown to everybody) will control it.


Has happened to me on two occasions already. I found myself with new possesions in Africa and Indonesia without notification, I beleive these events were tied with other powers declaring war on each other.


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 89
RE: GD 1938 - Renewed and improved - 5/1/2013 9:35:59 PM   
ernieschwitz

 

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When you took over Portugal, you gained their colonies as well... That would be modern day Angola and Mocambique, as well as East-Timor. The notification would be that you took over Portugal.

When Germany invaded Holland, the Dutch East Indies and Surinam became yours, since you were the closest friend of them. The notification was that Germany had invaded and Great Britain had sworn to protect....

(in reply to Jeffrey H.)
Post #: 90
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