From: Bedfordshire UK
Right. So if the commander bonus was working correctly (as diplayed by the chevrons), then an attack that included the 17th INF Corps should get a bonus for both attacking units. I confess to giving the manual a once over, then learning by playing. I am not really sure how to calculate whether the bonus is being applied correctly in 1.04. Sure would like to know. Also, in Fall Gelb, Jul-Aug '40 turns, France has had negative PP's to start every turn (playing custom with easy settings and German AI hard using the new 1.04 beta). Does this sound normal? Just trying to make sure this version works well (at least no crashes to date).
I haven't had time to do much with the latest 1.04beta yet, GW Gardner may know more than me. It would be better if the attacker and defender modifiers were itemised somehow, so you could see where the bonuses were coming from, the terrain effects can be seen from the map, commander bonus is shown on the icon, but how much for entrenching, etc., you could work it out, but it would get tedious. It would be useful to have an indication in the info boxes, or on the unit icon, how well a unit is entrenched. However, in the end, you do get a prediction of the combat odds and can then decide whether to make the attack, or not.
I have found' Fall Gelb' is one of the better scenarios and has worked quite well, I did get a collapse of PPs, playing as Axis, with not apparent reason when looking back through the event reports, but I had just changed game versions and it may have been calculating upkeep differently. The PP levels did stabilise after a few turns and became more 'normal'.
"We have to go from where we are, not from where we would like to be" - me