From: Upstate New York
Referring to the OP: whether it's gamey isn't the point. If you have the troops and a/c available, within range, then you take the chance with the die rolls. Reality: Jumping in snow isn't much of an issue, as CV2 stated. I jumped in snow twice on an Arctic deployment at Ft Wainwright, AK in '86, and it makes for a soft landing. Beats landing on a hardtop airstrip or trees anytime. The problems faced in Arctic conditions, ESPECIALLY in WWII, are visibility and winds. Granted, put together a big enough operation when the weather is marginal at best, and the jump will be a "go" (Normandy). Trying to identify a drop zone, from the air, when fog or low cloud layer inhibits safe flying - makes for lots of fun when flying around Aleutian/Alaskan mountains - makes it impossible to jump. Doing so under such circumstances can cause entire sticks of 'troopers to literally "disappear." Throw in heavy winds and even if they hit the DZ successfully, they're scatterred with a high injury rate. Look at it this way...if you've done any reading on the air war in the Aleutians, you'll know that air ops were problematic at best. Heavy operational losses that didn't involve contact with the enemy - all due to weather. As for my own games, I NEVER employ airborne ops in the Aleutians (one of my very few personal house rules), but I can understand how some would, because the game permits. Icedawg, thanks for posting.
Thanks for the reply pnzrgnral, but to me, the gameyness is the point entirely. I don't like doing unrealistic things even though the game allows them. That's why I often come to this forum - to ask about whether a tactic I am considering employing could possibly have been utilized in the real world. I understand this is a game, but I try to keep things as true to real life as possible. And, since I don't have much understanding of para ops, I figured I'd ask away and get responses from the experts. Yet again, you guys have been of great assistance. Thanks a lot!