Matrix Games Forums

New Screenshots for Pike & ShotDeal of the Week Command: Modern Air/Naval Operations WOTYCommand: Modern Air/Naval Operations WOTY is now available!Frontline : The Longest Day Announced and in Beta!Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Ammunition consumption under 4.4.258

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> The War Room >> RE: Ammunition consumption under 4.4.258 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Ammunition consumption under 4.4.258 - 3/20/2013 10:49:01 AM   
BigDuke66


Posts: 1588
Joined: 2/1/2001
From: Terra
Status: offline
Oh I didn't know ROF is modified by the values of the unit, interesting.

I think your observations about too much small arms fire on tanks should go into the patch thread, there is a certain difference between firing so that the other side takes their heads down and firing to really achieve kills and that's something that the infantry will not do with their small arms fire.
Same counts for behavior of armored units while being bombarded, if that is the opposite of what usually was done it should be corrected.

_____________________________

JOIN The Blitz Wargaming Club

"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to RockinHarry)
Post #: 31
RE: Ammunition consumption under 4.4.258 - 3/20/2013 3:07:21 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
I too think something needs tweaking if lots of small arms is wasted for suppression purposes on tanks.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to BigDuke66)
Post #: 32
RE: Ammunition consumption under 4.4.258 - 3/20/2013 7:58:36 PM   
dazkaz15


Posts: 1272
Joined: 12/14/2012
Status: offline
BigDuke 66

Thanks for all your work on this mate, also thanks to the other guys that have posted informative responses to your queries, but biggest thanks to wodin for pointing out this discussion was going on over here in the War Room.

I had no idea

(in reply to wodin)
Post #: 33
RE: Ammunition consumption under 4.4.258 - 3/20/2013 8:03:58 PM   
RockinHarry


Posts: 2948
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: BigDuke66

I think your observations about too much small arms fire on tanks should go into the patch thread, there is a certain difference between firing so that the other side takes their heads down and firing to really achieve kills and that's something that the infantry will not do with their small arms fire.
Same counts for behavior of armored units while being bombarded, if that is the opposite of what usually was done it should be corrected.


Well, not really bugs, rather cases for further adjustements, since the basic game mechanics revolve much around the suppression system. Beside that, all IMHO.

Have yet to test more on the Arty/armor issues, before making final conclusions. Would be nice if other members keep an eye on these too and give some feedback.



_____________________________

RockinHarry in the web:

http://www.myspace.com/rockinharryz
http://www.youtube.com/user/rockinharryz
https://www.facebook.com/harry.zann

(in reply to BigDuke66)
Post #: 34
RE: Ammunition consumption under 4.4.258 - 3/20/2013 9:08:03 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
Sorry Daz didn't know you were unaware..though did think the two threads started to cross over abit.


quote:

ORIGINAL: dazkaz15

BigDuke 66

Thanks for all your work on this mate, also thanks to the other guys that have posted informative responses to your queries, but biggest thanks to wodin for pointing out this discussion was going on over here in the War Room.

I had no idea


_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to dazkaz15)
Post #: 35
RE: Ammunition consumption under 4.4.258 - 3/20/2013 11:26:25 PM   
BigDuke66


Posts: 1588
Joined: 2/1/2001
From: Terra
Status: offline
Another point, what about all the stuff not cover by the game engine, I think primary of sidearms and hand grenades but also of hand to hand combat.

We saw already in the patch thread that hand grenades really seemed necessary has units sitting almost on each other had much to low casualties, Dave adjusted that area but still without combat there is no effect and so it might have to be considered raising the ammo amount of other small arms to compensate for the missing weapons.

_____________________________

JOIN The Blitz Wargaming Club

"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to wodin)
Post #: 36
RE: Ammunition consumption under 4.4.258 - 3/21/2013 1:50:37 AM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
Funny enough me and Harry posted about Close Combat earlier today..can't remember the thread though.
quote:

ORIGINAL: BigDuke66

Another point, what about all the stuff not cover by the game engine, I think primary of sidearms and hand grenades but also of hand to hand combat.

We saw already in the patch thread that hand grenades really seemed necessary has units sitting almost on each other had much to low casualties, Dave adjusted that area but still without combat there is no effect and so it might have to be considered raising the ammo amount of other small arms to compensate for the missing weapons.


_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to BigDuke66)
Post #: 37
RE: Ammunition consumption under 4.4.258 - 3/24/2013 3:43:59 PM   
BigDuke66


Posts: 1588
Joined: 2/1/2001
From: Terra
Status: offline
Now that Arunja is back I'm really interested if AP rounds are also used for slightly armored targets like halftracks and so.

Oh and is usually the effective armor thickness used in the Estabs? I guess there is no data for showing the angle of the armor so I assume that.

< Message edited by BigDuke66 -- 3/24/2013 3:46:41 PM >


_____________________________

JOIN The Blitz Wargaming Club

"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to wodin)
Post #: 38
RE: Ammunition consumption under 4.4.258 - 3/24/2013 10:32:28 PM   
Arjuna


Posts: 17790
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
AP and HE rounds can be used against half tracks. All armour thickness is normalised to a 30 degree slope.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to BigDuke66)
Post #: 39
RE: Ammunition consumption under 4.4.258 - 3/24/2013 10:38:20 PM   
RockinHarry


Posts: 2948
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Arjuna

AP and HE rounds can be used against half tracks. All armour thickness is normalised to a 30 degree slope.


So HE would be used vs. HT´s, even when there´s Nil AArm entry in ESTAB for HE?

_____________________________

RockinHarry in the web:

http://www.myspace.com/rockinharryz
http://www.youtube.com/user/rockinharryz
https://www.facebook.com/harry.zann

(in reply to Arjuna)
Post #: 40
RE: Ammunition consumption under 4.4.258 - 3/24/2013 10:55:23 PM   
BigDuke66


Posts: 1588
Joined: 2/1/2001
From: Terra
Status: offline
Or is there an indirect calculated anti-armor value for HE rounds based on their "power"?

_____________________________

JOIN The Blitz Wargaming Club

"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to RockinHarry)
Post #: 41
RE: Ammunition consumption under 4.4.258 - 3/25/2013 2:08:37 AM   
Arjuna


Posts: 17790
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Mech units are deemed mixed because they employ open topped vehicles and can often be dismounted. So they are vulnerable to both APer and AArm fire. If the firer has an AArm capability it will employ this first against mixed units.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to BigDuke66)
Post #: 42
RE: Ammunition consumption under 4.4.258 - 3/25/2013 5:21:40 PM   
RockinHarry


Posts: 2948
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Arjuna

Mech units are deemed mixed because they employ open topped vehicles and can often be dismounted. So they are vulnerable to both APer and AArm fire. If the firer has an AArm capability it will employ this first against mixed units.


Hm..assuming we have pure unit types, like HT´s or thin armored scout cars and such, would a unit with just HE (but sufficient AP capability, like HE with delayed fuzes) uses these on them? I would not like to see i.e a Stug 3G waste AP on scout cars, when it can do the job with HE alike.

_____________________________

RockinHarry in the web:

http://www.myspace.com/rockinharryz
http://www.youtube.com/user/rockinharryz
https://www.facebook.com/harry.zann

(in reply to Arjuna)
Post #: 43
RE: Ammunition consumption under 4.4.258 - 3/26/2013 12:17:32 AM   
Arjuna


Posts: 17790
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Harry,

I see where you are coming from. This is starting to get very tactical. I don't mind implementing something like this if it can be done easily. Ideally we should model more of the capabilities with the projectile rather than the weapon. Then we could have dual purpose ammo and better algorithms that could select which to fire. This is on our wish list but we haven't got to it yet.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to RockinHarry)
Post #: 44
RE: Ammunition consumption under 4.4.258 - 3/26/2013 1:10:55 AM   
RockinHarry


Posts: 2948
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Arjuna

Harry,

I see where you are coming from. This is starting to get very tactical. I don't mind implementing something like this if it can be done easily. Ideally we should model more of the capabilities with the projectile rather than the weapon. Then we could have dual purpose ammo and better algorithms that could select which to fire. This is on our wish list but we haven't got to it yet.


Thanks, just wanted to know. So put on my wishlist now.

_____________________________

RockinHarry in the web:

http://www.myspace.com/rockinharryz
http://www.youtube.com/user/rockinharryz
https://www.facebook.com/harry.zann

(in reply to Arjuna)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> The War Room >> RE: Ammunition consumption under 4.4.258 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109