Well I now in my second scenario with the latest build 4.4.258 and besides some minor things found the big thing for me at the moment is the consumption of ammunition.
Just to understand what is going on I pulled some values out of the game & editors and put them into an excel file to get a clear view, for this I used the 1. Kompanie of the 27. Füsilierregiment in the "Elsborn Ridge" scenario.
Weapons of this company:
74 Kar 98K(7,92mm)
24 MP 40(9mm)
10 leMG 42(7,92mm)
4 sMG 42(7,92mm)
Ammo of this company:
22 Panzerschreck AP
14 Panzerschreck HE
Now the ROF(Min/Med/Max) for them:
Now lets do the math for the main ammo & weapon type the Kar 98K & MG 42s with the 7,92mm ammo:
The total amount of ammo used per minute when using Min/Med/Max settings and what each weapons used of this:
Kar 98K - 296(51,39%)
leMG 42 - 200(34,72%)
sMG 42 - 80(13,89%)
Kar 98K - 592(44,44%)
leMG 42 - 500(37,54%)
sMG 42 - 240(18,02%)
Kar 98K - 888(38,81%)
leMG 42 - 1000(43,71%)
sMG 42 - 400(17,48%)
Now how many minutes the ammo would last with constant use:
Min 27,61(27 minutes, 36,6 seconds)
Med 11,94(11 minutes, 56,4 seconds)
Max 6,95(6 minutes, 57 seconds)
So you see that when using Max ROF the ammo can literally burn away, even Med seems very short but may be enough for a single action.
Now while checking all this a saw 2 things, first the ROF is twice of what is listed in the editor, not sure but I think it was changed with a patch.
Second the amount of ammo is the same as in the editor.
So while having twice the ROF we still have the same ammo level, it doesn't surprise that units can run out of ammo in combat very often depending on the ROF setting used and how fast ammo can be resupplied.
Resupply can be a problem too as the scenarios often start with the artillery barrage over leaving the artillery completely empty and sucking away ammo but also because some higher formation like the regiment bases are coming in as reinforcements, this leaves the complete drain for ammo only on the shoulders of division & corps bases.
My current situation is that both division bases and the corps base are empty while some regiment bases especially those arriving later still have supplies left, sometimes even a lot.
Now to soften all this a bit up some ideas of me:
-Review the Estabs and depending on the day of the offensive raise the ammo level by up to 50%.
The ammo levels should be higher on the first day to show preparations for this offensive but later starting scenarios should still also get a bit more to soften the effects of later arriving supply bases.
Furthermore as the ammo level seem to be low anyway I'll check the usually ammo for each weapon/soldier to so how that compares to the ammo levels used now.
-Let the ammo amount have impact on the combat power level, weapons without ammo should be taken out of the CP calculation so the player knows how strong/weak the unit is without ammo. Also a message for low & zero ammo of the 2-3 main weapon/ammo types of a unit would be good, it would catch the attention of the player.
Both should give the player a clue when something is not going right, usually the player just wonders much too long why something isn't really getting ahead till he checks to unit details and sees that it has run out of ammo, usually it's by know much to late to do something that still has impact in the current action.
-Allow newly arrived units to perform there resupply events instantly so that new bases get incorporated into the supply chain immediately but also to readjust the supply bases of battalions already on map but using the higher division/corps base for resupply.
What is used on the "no orders delay" for newly arrived units could also be done for the resupply.
-Introduce a system of supply redistribution where units attacking, moving, etc. together redistribute there supplies to units running low on ammo, fuel & basics.
What was done at a very small scale by for example by moving ammo crates from the left flank of a company to the right because the ammo consumption was so high there could maybe also be doe on a bigger scale, as this is mainly battalion level game a redistribution between companies close together would be my idea, this could soften up effects of companies running out of ammo in battalion level attacks.
-Ultimately a "backup plan" could be brought into action to move units that ran out of ammo further back(maybe change places with the reserve unit?) till resupplied, this should ideally not have a complete replan as a result but more a "on the fly" rearrangement to continue the current action.
< Message edited by BigDuke66 -- 3/17/2013 12:45:41 AM >