I play the same way Gargoil plays. I let the AI do most of the work. Just like the HoI series, you can micro manage every Air attack, SU change, etc. if that is what you want to do. but as the AI could never keep up with a human playing this way, it makes the game not as fun.
In HoI 3 you can manually attack and move every unit individually and easily beat the AI. Or you can have the AI take care of the fighting details and just assign objectives to the HQs. This way you, the player, are dealing with where the the attacks go, versus managing the details of the actual attacks.
WitE is similar. If you let the AI manage, SUs, replacements, etc. then you are allowing parts of the playing field to be 'more equal' since the same routines are being used for both sides 90% of the time. This is not to say you can't step in for sepcial circustances or you feel an area of the battlefied needs a 'human' touch
To me it seems kind of silly to up the difficulity level and then have to manage all the deatils to win versus just leaving at a normal level and reduce the player involvement in everything. Of course the nice thing is that the devs provided both of these choices . So if you want to win at a harder level by dealing with all the detials that needs, you can do so. While others can experience the same game and not have to
Edit: Really can't spell anymore
< Message edited by Numdydar -- 3/16/2013 7:10:13 PM >