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Editor: Events - Adding unit reinforcements

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> Editor: Events - Adding unit reinforcements Page: [1]
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Editor: Events - Adding unit reinforcements - 3/14/2013 4:53:10 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
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Hi

I want all Luftwaffe bomber units to arrive on turn-2.
I have created a simple event list for this, but I am obviously doing something wrong since the units still arrive on turn-1.
Please bear with me, this is my first attempt at dealing with the events

Thanks
Erik




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RE: Editor: Events - Adding unit reinforcements - 3/14/2013 8:56:41 PM   
ernieschwitz

 

Posts: 1561
Joined: 9/15/2009
From: Denmark
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Hi there Erik Nygaard.

I think you are making the common mistake that i made alot too in the beginning, and still do from time to time... that is mistaking round for turn and turn for round.

(in reply to Erik Nygaard)
Post #: 2
RE: Editor: Events - Adding unit reinforcements - 3/15/2013 7:11:39 PM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
So you say Round=Turn ?. That is confusing....
And it does not help with the 'Click to change if the event should be round or turn checked or not at all' button
Anyway, I have tried both CheckRound and CheckTurn without luck.
I hope Vic will chime in now that he have solved the Win7 crashes.

(in reply to ernieschwitz)
Post #: 3
RE: Editor: Events - Adding unit reinforcements - 3/15/2013 8:16:54 PM   
ernieschwitz

 

Posts: 1561
Joined: 9/15/2009
From: Denmark
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You need to set it like this:

Check: round = 2
Check: turn = 0 (if that is the german turn)

then put in your two reinforcement lines

End Check
End Check

(in reply to Erik Nygaard)
Post #: 4
RE: Editor: Events - Adding unit reinforcements - 3/15/2013 8:17:35 PM   
ernieschwitz

 

Posts: 1561
Joined: 9/15/2009
From: Denmark
Status: offline
Oh and make it a early turn check for execution purposes.

(in reply to ernieschwitz)
Post #: 5
RE: Editor: Events - Adding unit reinforcements - 3/15/2013 8:26:09 PM   
ernieschwitz

 

Posts: 1561
Joined: 9/15/2009
From: Denmark
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My earlier explanation of mistaking round for turn was meant like this.

Each Round consists of Turns. When you start a game, then the 1st Round is started (round checks are run), it is also the first players Turn (that is turn 0, and early turn check is run). Then when the player playing the first regime finishes his Turn, the next Turn of the Round is run. So it is turn 1, in the 1st round. 2nd player is playing his Turn. ... when all players have played their Turn, then it is Round two, which starts with the First player playing Round 2, Turn 0.

In other words:

Round 1 -> Turn 0, Turn 1, Turn 2, etc...
Round 2 -> Turn 0, Turn 1, Turn 2, etc...
Round 3 -> ...
...
Until end game

And that is what i meant by you mistaking turn for round.

You had put Turn=2, making the Luftwaffe appear in Round 1, Turn 2. That is during the 3rd players turn.

< Message edited by ernieschwitz -- 3/15/2013 8:31:29 PM >

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Post #: 6
RE: Editor: Events - Adding unit reinforcements - 3/17/2013 11:31:20 AM   
Erik Nygaard

 

Posts: 565
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Got it working! 27 RAF squadrons arrive in timely fashion
Thank you for the clarification.

(in reply to ernieschwitz)
Post #: 7
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