From: Bedfordshire UK
Historically, I would guess the majority of sub losses came from air and TFs that were not specificly tasked with escorting a convoy. Since the escorts could not spend a lot of time looking for a sub while the convoy sailed on without them. So for simplification of the game mechnics, this seems to be accurate.
If you want something that represents the sub wars more accurately, you will need a different game like WitP AE
Agree that in the later war years the Allies established sub hunting groups, including CVEs, working independently of the convoys and also roving escort groups, which could join and support the normal convoy escort, as they passed through high risk areas. I was questioning whether, after inflicting 43 STP losses on convoys, there was no damage, at all, to the subs from the normal convoy escorts. Still waiting for Doomtrader to confirm whether I have just been lucky, or whether this is WAD.
I would have thought that in the convoy battle calculation it would not be too difficult to add a potential loss to the raiders, if such a calculation is not there already. The odds would depend on the tech level reached by the submarines and the tech level achieved by the opposing surface fleet.
There are two components to the convoy war, the battles around the convoys (starting early in the war) and the actions of the hunting groups that came later (from about 1943 onwards), it would be nice to see both elements in the game.
What I like about the game, is that it not as fiendishly complicated as WiTP-AE, but even with some features abstracted and combat calculation taking place in the background AI, it can still be challenging and even more so, the more elements that can be taken into account.
< Message edited by Rasputitsa -- 3/20/2013 10:58:50 PM >
"We have to go from where we are, not from where we would like to be" - me