Josh
Posts: 1799
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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quote:
ORIGINAL: Cheesehead64 Flanker Leader, I tried the strategy of assigning one city to build all the supplies for the supreme HQ, and having other cities build infantry, light tanks, arty, and level bombers. After the first turn or two most of the arty and tanks are no longer being produced. Am I trying to build too much too fast (I have it set to build 3-4 tanks, arty, and bombers a turn)? Yep you build too much too fast. There are a few things you *must* keep an eye on, first there's supply; you should always have a little surplus, a little bit extra more than you need. As upgrading troops, building roads and bridges and airfields bunkers and such cost supply. Then there's Raw (or ore) and Oil. You can never ever produce things, shiny stuff like planes and tanks, without having a decent amount of Ore/Raw, nor can you build Railroads (there are no "roads" only railroads. A stretch of RR is considered to be road for troopmovement, but has the huge advantage of making strategic movement possible. (for that you need trains in your HQ, or Supreme HQ) If you are still producing tanks but have no Ore available the factories produce zero stuff. You can find that back when you click on a factory and check what you are producing, the slider may be set to four or so... but the actual number displayed there will be zero. To make it even more ... confusing, it can be the other way around too, let's say you have enough Ore to produce tanks... but the city ain't connected to a HQ yet... via a railroad, the stuff you are producing in that factory/city just piles up. That is displayed in the factory tab, or production overview; prod 4 - left 4 - total of 8. The next turn those numbers will be; prod 4 - left 8 - total 12. Untill you get that city connected to a HQ and then all of a sudden all of it gets delivered to your HQ. Christmas time! And last but not least, there's oil Your shinies need oil and lots of it too! If your Panzers are stuck without oil they can't move much, and even get a malus to their stats. Do not underestimate the amount of oil you need. Once you have a decent sized army and you launch during your turn a lot of airraids, don't be surprised when your oilsupply is 10.000 less This may seem confusing but it all makes sense, you can't produce things when there's no raw materials, and you can't drive your tanks around when there's no gas. Keep an eye on those Oil/Ore numbers on top of your screen. Green is good, yellow is what you are using up in te prod. proces, red is bad! Now a factory can be set to produce nothing when there is no sufficient Ore, a city can be set to produce other things when your Ore is in red, like Inf or Supply. Early game = produce simple stuff like Inf, horses, Staff, Engineers (engineers are probably *the* most important troops in the game), mid game is light/ medium armour, AT guns etc, late game is producing everything you want. Have fun.
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