I think that's fine Michael. If you play for winning, and play the offensive side, you can plan a lot better if your weather forecasts are "sort of perfect". Like you said, you can take risks if you know the mud turns under circumstances, in which without perfect weather knowledge you would have to behave much more conservative and more realistic. Some people play for a realistic experience, some for winning, which are both good motivations.
Hopefully the new weather model with WitW will introduce more "shades" of mud, winter etc. and also modify the isolation mechanics so that units can hold their own for longer. That would limit the effects of a single mud turn, and make random weather less of a deal breaker -- which it can be for both sides. Even for the Russian side in 41 mud can come at the wrong moments, but you are right in that the Germans are pretty much always on the bright side during that phase so it it hurts them more. But also delayed fort building due to mud, or reduced movement for the Red ants that have extremely poor mobility already, is a major disadvantage. Just that the Russians are so weak, that even without mud it seem not that much better. On the balance side, random hurts the Soviets later. So perhaps dislike of like come with aiming for the short or long games anyway.
< Message edited by janh -- 3/22/2013 1:23:04 PM >