janh
Posts: 1236
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: rmonical Has the notion of giving the German the option to Winterize some divisions been discussed? ... The GG WiTE first winter effects are logistical in that regular supplies are not getting through and preparedness in which the combat units were not equipped for winter warfare (arguably another logistics consideration). Yes, if you search the forum, there's probably a dozen or more threads that only cover discussions and ideas regarding blizzard rules, winterization, and the link to logistics. I think most, if not everyone, agrees that the present rule isn't perfect. WitE2 will likely see the blizzard breakdown occur from a real underlying logistics model, which they are doing for WitW now, and hopefully also things like winterization. It will also alter the value that cities have as logistics centers, and fighting and retreating habits should already see some change without touching VPs. The blizzard rules in WitE in some sense not only cover the logistics and weather effects, but they also account for the "death rush" of November/December 41, i.e. when the Germans pull a last ditch effort to reach Moscow and basically had to stop when they could advance anymore. They were overextended and burned out, which was surely another condition that only made the Soviet counteroffensives so successful. However, Wehrmacht player will rarely attack all out until the last day and stand weak (and in full contact) by the first blizzard turn. He'd get swamped badly unless the Red Army is already defeated clearly. quote:
ORIGINAL: rmonical The Soviets have great flexibility with how they structure their force. The Germans have little. The Soviets are able to correct one of their their biggest 1941 errors: attack everywhere and do not retreat. The Germans are not able to correct their major error - failure to prepare for a long campaign. The lack of being able to change equipment in ToE slots, particularly tanks, on both sides is also known. Same for the lack of control over production and industry, like it was solved so nicely for the underdog side in WitP/AE. Moreover, the flexibility question as well. (aka: fixed withdrawals, no matter whether other units would be more suitable, or the inability of delaying withdrawals for some AP if a key battle is ongoing; fixed reinforcements for Germans, while Russians can built, yet with their given AP and costs plus manpower they can only built less than historical and would benefit also from a historical, fixed reinforcement schedule; reinforcement/withdrawal schedules or lend-and-lease or Soviet AP fixed instead of adjusted up or downwards to the overall situation). Changes hopefully forthcoming with WitE2. Regarding the role of hindsight, also the Wehrmacht side benefits from it in many aspects, from taking Leningrad to knowing when to stop, to do a fighting withdrawal during blizzard or not to overextend uncautiously in a Case Blue. Or not to leave speedbumps in "feste Plätze" fortresses that just get isolated and captured cheaply. Which of both sides benefits more from hindsight, for the whole campaign, or for just specific phases, that would be another question. I think you can stay tuned for WitW and WitE2, both will hopefully see major changes.
< Message edited by janh -- 3/11/2013 9:51:40 AM >
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