Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Have anyone noticed one flaw of WitP:AE?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Have anyone noticed one flaw of WitP:AE? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 7:11:39 AM   
DivePac88


Posts: 3115
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Now back to the theme of this post;

What has to be understood is that the units represented in WitP-AE, especially on the Japanese side, are abstractions of historical Japanese TOE. As in reality most Japanese aviation support, was an integral part of the air-unit it was supporting. Then there is another point that we can see in my translation above, and that is that what the Japanese called 766 civilian workers, the game calls a naval construction battalion.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to DivePac88)
Post #: 31
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 8:51:29 AM   
RisingSun


Posts: 618
Joined: 11/5/2009
From: Clifton Park, NY
Status: online
I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.

I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.

So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.

Sorry i havent played in awhile.

_____________________________

My Mod for Pacific Storm: Allies

http://www.facebook.com/#!/pages/Pacific-Storm-Allies-Mod/253848228011961

(in reply to DivePac88)
Post #: 32
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 9:26:50 AM   
Roger Neilson 3


Posts: 398
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Responses, choose as appropriate

1. Guys I feel like a huge bottomless pit has just opened in my knowledge and therefore my ability to play the game... to think I have been playing this since it appeared and not realised the problem of Wotje....... should I give up on this game?

2. Who cares its just one of many bits of land in the Pacific, probably my grand strategy will bypass it anyway.....

3. Time for another drink.



Roger

_____________________________


(in reply to DivePac88)
Post #: 33
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 12:37:52 PM   
spence

 

Posts: 3856
Joined: 4/20/2003
From: vermont
Status: offline
quote:

When you build a simulation, some abstraction is inevitable. The trick is to make it unnoticeable and used where the effects are unimportant.


The free movement of Japanese troops across a couple of thousand miles of a potentially hostile ocean in merchant ships derived from a merchant marine that was too small to meet the demands made on it (from Day 1) seems a faulty interpretation of "unimportant effects".

If the game was simulating events in the European Theater, an Axis Player's annoyance would be quite justified if the Americans got a single can of beans across the ocean for free. The shipping bottleneck for the Allies was a legitimate and significant target for the Axis. The tonnage of Allied merchant ships SUNK during the war was a couple of times what the Japanese had on hand or built (total) throughout the war. The Allies had to make a considerable effort to replace those losses to move and supply the American Army. It was never a given.

It is certainly convenient that the IJ Player doesn't have to find the ships, assemble the ships, load them, escort them and so forth. But it seems that this convenient abstraction is paid for by easing one of the more significant Japanese strategic vulnerabilities yet again.


(in reply to DivePac88)
Post #: 34
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 2:41:52 PM   
obvert


Posts: 6256
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
It could have been done this way to more or less encourage a player on the Japanese side to keep these relatively small units in historical locations, at least to start. If they showed up in Tokyo they would be sent where they are most needed. It happens all over the board for Japan.

The IJ in game is almost never stuck for ships. This is addressed to some extent in Babes with lower transport ratings of each. It could be more pronounced once the Babes ASW fixes have effect as well and allow US subs more chance to work.

In terms of handling all of these things in game, I think posters above have brought up that it would just be a lot more clicking. We should be shipping planes everywhere, transporting pilots on ships and through air transport, all kinds of things that would slow each turn as well as operations in game even more. I find there is enough to do now!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to spence)
Post #: 35
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 2:59:33 PM   
witpqs

 

Posts: 14133
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: RisingSun

I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.

I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.

So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.

Sorry i havent played in awhile.

As a generalization about Betas, of course. But in this specific case that is quite mistaken. The Betas are actually more stable and have many fewer errors than the latest official release. Some players have opted to play the Betas but refrain from upgrading to 'the latest' Beta until a couple of weeks after a new one is released (to allow time for other players to identify any major new bugs).

By not trying the Betas you are giving up a lot. If you do try them you are risking very little. Your choice, of course.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to RisingSun)
Post #: 36
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 7:39:52 PM   
crsutton


Posts: 6838
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: gradenko_2000

quote:

ORIGINAL: LargeSlowTarget

My pet flaw is that ship crews do not need to eat > no supply consumption for ships (apart from ammo replenishing).

To spare an already extremely involved game from even more concessions to "realism" that wouldn't significantly add gameplay nuance is not what I would consider a flaw so much as a saving grace!



Yeah, and we have malaria zones, but what about "The Clap" zones? This game is really borked. Imagine 90,000 Japanese soldiers stuck at Rabaul-all with the Clap and no penicillin to be found anywhere. That could tear a command apart right there.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to gradenko_2000)
Post #: 37
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 7:42:35 PM   
crsutton


Posts: 6838
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Cap Mandrake

Flaw? In terms of design, no. On the other hand, it is so geeky that even my own mother mocks me for playing it.


Cap, if you only knew the many other ways your mother mocks you? We were trying to spare your feelings but she has a sticky thread somewhere...Look it up.


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Cap Mandrake)
Post #: 38
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 8:36:05 PM   
db2000


Posts: 17
Joined: 3/6/2013
Status: offline
I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)

_____________________________

"Life! Where would we be without it?" Derek Briscoe

(in reply to DivePac88)
Post #: 39
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 8:53:51 PM   
Bullwinkle58


Posts: 8043
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: db2000

I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)


Southern OB-Gyn to blonde:

"What is your flow like?"

"Linoleum."


_____________________________

The Moose

(in reply to db2000)
Post #: 40
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 8:57:00 PM   
JocMeister

 

Posts: 4166
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: witpqs
As a generalization about Betas, of course. But in this specific case that is quite mistaken. The Betas are actually more stable and have many fewer errors than the latest official release. Some players have opted to play the Betas but refrain from upgrading to 'the latest' Beta until a couple of weeks after a new one is released (to allow time for other players to identify any major new bugs).

By not trying the Betas you are giving up a lot. If you do try them you are risking very little. Your choice, of course.


Well, while the BETAs are perhaps stable and have a lot of neat fixes there has been some significant changes done to the air war. It will be a long time before we know what implication those changes has. So I think in fact you could be risking quite a lot by upgrading to the BETA. I would love to use it for the reasons you stated but I don´t like the idea of such a big chance implemented on the fly completely untested.

Perhaps I´m just too cautious!

(in reply to witpqs)
Post #: 41
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 9:30:44 PM   
DivePac88


Posts: 3115
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Whereas I normally defend WitP-AE to the hilt, there is one real gripe I do have with the game; and that is that for some reason I always get an itchy nose when I play the game.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to JocMeister)
Post #: 42
RE: Have anyone noticed one flaw of WitP:AE? - 3/12/2013 10:37:44 PM   
Andy Mac

 

Posts: 13721
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
AI abstraction mostly in first 3 months to help AI expand.

Impact minimal dont like it mod it just dotn expect AI to defend atoll quickly or bring forward any air units if whatever base in question is in air bridge script.

SomE things were deliberately abstracted

(in reply to DivePac88)
Post #: 43
RE: Have anyone noticed one flaw of WitP:AE? - 3/13/2013 1:49:03 AM   
Colonel Mustard

 

Posts: 156
Joined: 11/22/2012
From: Upstate New York USA
Status: offline

quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Colonel Mustard

I haven't found any flaws yet, but if it turns out there is one, that would explain all the complaining on the forum!


Maybe that's the flaw he found?

Colonel Mustard in the Forum with the Complaint?!



I wouldn't have a Clue about that!

_____________________________

"It's all according to how your boogaloo situation stands, you understand."

(in reply to Lokasenna)
Post #: 44
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Have anyone noticed one flaw of WitP:AE? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.107