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Introductions - 3/9/2013 7:40:20 PM   
berto


Posts: 4196
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online

I am Robert Osterlund, "the new programmer," aka Berto, here at the Matrix Games Forum and elsewhere.

In the months (and, yes, hopefully years) ahead, I will be coding Modern Wars, then after that, the CS 1.05 update and beyond. Pitching in with graphics enhancements also, when I can find the time.

As the "new programmer," I'm easing into this. Well, maybe not "easing": bulling my way forward, actually. I received the source code just earlier this week. Tons of stuff to learn (~100,000 lines of code over several hundred files), tons of stuff to do, tons of challenges, tons of gotchas too no doubt.

Modernizing legacy code (JT's code, dating back to the late 1990s, when JTCS first came out); ensuring compatibility across so many versions of Windows over the years, and so many evolutions of C++; not to mention: fixing bugs old and new, adding new features (in most cases optional; no breaking of older legacy scenarios), spiffing up the UI ... You have no idea!

When I have tangible accomplishments, I plan to open an ongoing Dev Diary thread here at the Matrix Forum. But it's much too soon for that.

It is with some trepidation that I "come out" in this forum. Please don't think that the releases of Modern Wars and the CS 1.05 update are imminent; they are not.

Remember: Rome Wasn't Built in a Day.

I think I should devote virtually all of my time to the workload before me, not chatting at the forum. Not until I have more than just wish list items dreamed of, not until I have actual accomplishments to report.

So it's best if I keep a low profile, and mostly remain silent.

Whey then do I announce my presence here at all?

Until I am prepared to open the Dev Diary thread, from time to time I might open other threads to support the work of myself and others. If you see me open a new thread, you might give it special credence and attention, because it will be by a team member, and it will be closely watched by the CS Team. (For example, by and by, I will open a new thread in the Matrix JTCS Support forum, "Graphics Glitches".)

Just so you know: The rest of the team and I will continue working diligently on this. The Campaign Series is not dead! We will work as hard as we can, and as much as time permits, to give the CS a new lease on life.

Wish us luck.

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333
Post #: 1
RE: Introductions - 3/9/2013 8:47:01 PM   
MrRoadrunner


Posts: 910
Joined: 10/7/2005
Status: offline
Good luck!

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to berto)
Post #: 2
RE: Introductions - 3/9/2013 9:25:42 PM   
wings7


Posts: 662
Joined: 8/11/2003
From: Santa Ana, CA
Status: offline
Welcome, we are all behind you!

(in reply to MrRoadrunner)
Post #: 3
RE: Introductions - 3/9/2013 11:04:10 PM   
Otto von Blotto


Posts: 199
Joined: 7/18/2008
Status: offline
Good news and good luck.

_____________________________

"Personal isn't the same as important"

(in reply to wings7)
Post #: 4
RE: Introductions - 3/9/2013 11:23:57 PM   
BadElvin


Posts: 19
Joined: 5/13/2011
Status: offline
Thanks and good luck!

(in reply to Otto von Blotto)
Post #: 5
RE: Introductions - 3/10/2013 10:44:43 AM   
Josh

 

Posts: 2255
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Thx for the update Berto and all. And good luck to you all.
I was under the impression that Modern Wars might be a few months away from release ... but that might easily turn into more than a year I see, or even two.

Modernizing legacy code (JT's code, dating back to the late 1990s, when JTCS first came out); ensuring compatibility across so many versions of Windows over the years, and so many evolutions of C++; not to mention: fixing bugs old and new, adding new features (in most cases optional; no breaking of older legacy scenarios), spiffing up the UI ... You have no idea!

You're right I have no idea, looks to me climbing the K2 is done more easily  

(in reply to BadElvin)
Post #: 6
RE: Introductions - 3/10/2013 2:00:53 PM   
berto


Posts: 4196
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online

I really can't say about the time to release. Much will depend on where we draw the line on the wish list items. Fully modernizing the UI, for instance.

I will say that Jason & team have already done an impressive amount of work. They -- not to mention the programmer who preceded me -- deserve full credit for taking the game to its current rather advanced state. I stand on the shoulders of giants. All thanks and praise to them for taking the game this far.

Two years? In all probability, not.

I think I should shut up now. (, Berto.)

Patience, patience...

< Message edited by berto -- 3/10/2013 4:44:06 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Josh)
Post #: 7
RE: Introductions - 3/10/2013 3:17:16 PM   
junk2drive


Posts: 12893
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Good news for all of us I hope.

(in reply to berto)
Post #: 8
RE: Introductions - 3/10/2013 8:33:24 PM   
KEYSTONE07950

 

Posts: 174
Joined: 12/17/2006
Status: offline
Best of luck.

Your success will mean our enjoyment.

(in reply to junk2drive)
Post #: 9
RE: Introductions - 3/10/2013 9:06:08 PM   
Bigeard


Posts: 19
Joined: 12/25/2011
From: Cambridge U.K.
Status: offline
All the best in your endeavours, Berto. Modern Wars will be most welcome, as and when it arrives.

_____________________________



( The forum member previously known as Geomitrak )

(in reply to KEYSTONE07950)
Post #: 10
RE: Introductions - 3/12/2013 12:44:21 AM   
Big Ivan


Posts: 56
Joined: 6/9/2008
From: Mansfield, OH
Status: online
Thanks Berto,

Good luck!!!

Big Ivan

(in reply to Bigeard)
Post #: 11
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