Alea Jacta Est series is updated

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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Philkian
Posts: 623
Joined: Mon Jan 21, 2013 2:18 pm

Alea Jacta Est series is updated

Post by Philkian »

Ageod (www.ageod.com ) is happy to announce the release of the v1.02a update for the critically-acclaimed strategy game Alea Jacta Est and its successor Birth of Rome, updated to v1.02a.

The v1.02a update for Alea Jacta Est fixes some bugs, minor AI problems and greatly improves gameplay and modding. Graphics are enhanced with new pictures for leaders and new units are also added. Many other features and upgrade are also included in this update.
For a full list of changes, check out the full changelog:

1.02a

************
NEW EXE
- fixing a rare battle result bug in Assaults
- fixing blockade of straits
- fixing rare auto-garrison versus slave revolts bug
- Support units will always be considered having zero in patrol, meaning they don't pin down enemies
- Unit auto upgrade is improved
- Fixing warmap ledger (F6) tooltips

**************
UI
- Fix to Military recruitment icon (the Eagle) glitch in some lower resolutions

**************
SCENARIOS AND DB FIXES

- Various texts corrections, bios and translations added

Great Mithridatic War scenario:
- fix to initial setup of Pontic forces (no ships in armies !)
- Crassus Consul option disabled by Spartacus death

**************
MAP
- small tweak to icons placements in Rhegium, Messana, Tyndaris, Eryx, Panormus and Volsinii regions

-----------------

The v1.02a update for Birth of Rome adds the German language translation for the game, which allows all German players to enjoy the game in their native tongue. With this update Birth of Rome is now also capable of using the Alea Jacta Est scenarios, if the game is already installed on PC. Check full change:

NEW EXE
- fixing a rare battle result bug in Assaults
- fixing blockade of straits
- fixing rare auto-garrison versus slave revolts bug
- Support units will always be considered having zero in patrol, meaning they don't pin down enemies
- Unit auto upgrade is improved
- Fixing warmap ledger (F6) tooltips

**********
NEW FEATURE

BOR becomes AJE-aware!
Birth of Rome is now capable of using the AJE scenarios, if you installed it anywhere on your PC! Both games remain standalone, meaning you don't need to buy AJE to play BOR scenarios, but now, if you bought AJE, you only need to launch BOR to get the scenarios of both games!



*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file

-------------

2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)

Language = 0 ==> write 3 instead of 0 to obtain German

--------------


**************
UI
- Fix to Military recruitment icon (the Eagle) glitch in some lower resolutions


**************
MAP
- small tweak to icons placements in Rhegium, Messana, Tyndaris, Eryx, Panormus and Volsinii regions

**************
SCENARIOS AND DB FIXES AND IMPROVEMENTS

All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- small corrections to military recruitment forcepools
- Facilitated recruitment of Dictator by SPQ if controlled by AI
- several models, units and factions DB corrections
- Various texts corrections, bios and translations added

Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)and the Tarentum at War event
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- Fix to the Lin Teata legions option (now it will bring 2 legions and the total force pool will be 4)
- Fix to Gellius Egnatius events
- several missing and erroneous messages corrected


Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
- small fix to Insubrian suport events

Pyrrhus scenario:
- cancelled the recruitment of new militia (auto-garrison not altered)
- fix to the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options


FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
- SPQ Duumvir present from the beginning (in Neapolis)
- Messana strait night crossing option available from turn 1 and AI usage of this option improved

- "Massalia Supports Rome" option will unblock the Massalian fleet

FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options (IN EVALUATION)
- cancelled the recruitment of new militia (auto-garrison not altered)
- New military option: beginning in January -263, the romans can recruit one new legion (and one ala)
- fix to the double consuls bug
- fix to Xanthippus of Sparta option
- fix to Baal sacrifice and War declaration by Carthage options
- small fixes to the Numidian at War replacements and the Attack on Massalia events
- fix the money given by Catania

Mercenary War scenario:
- Gisco fixed in Tunis
- fix to various options
- fix to Roman Blackmail on Sardinia and Corsica multichoice event

************


To download the updates, players can run “Check for Update” via the game menu or download them directly here for Alea Jacta Est and here for Birth of Rome.

Get more information on Alea Jacta Est and Birth of Rome from their official product page.
User avatar
Franciscus
Posts: 821
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Alea Jacta Est series is updated

Post by Franciscus »

Hi
The BOR patch changelog posted above and inside the rar file is not 100% correct.

The "New legion" military option in the First Punic War scenarios was a new option tested but abandoned during public beta, so it is not (intentionally) in the official patch. Apart from it, it's ok.

Sorry for this minor inconvenience

Below the correct changelog:


List of patch - BOR 1.02a Changes

************
NEW EXE
- fixing a rare battle result bug in Assaults
- fixing blockade of straits
- fixing rare auto-garrison versus slave revolts bug
- Support units will always be considered having zero in patrol, meaning they don't pin down enemies
- Unit auto upgrade is improved
- Fixing warmap ledger (F6) tooltips

**********
NEW FEATURE

BOR becomes AJE-aware!
Birth of Rome is now capable of using the AJE scenarios, if you installed it anywhere on your PC! Both games remain standalone, meaning you don't need to buy AJE to play BOR scenarios, but now, if you bought AJE, you only need to launch BOR to get the scenarios of both games!



*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file

-------------

2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)

Language = 0 ==> write 3 instead of 0 to obtain German

--------------


**************
UI
- Fix to Military recruitment icon (the Eagle) glitch in some lower resolutions


**************
MAP
- small tweak to icons placements in Rhegium, Messana, Tyndaris, Eryx, Panormus and Volsinii regions

**************
SCENARIOS AND DB FIXES AND IMPROVEMENTS

All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- small corrections to military recruitment forcepools
- Facilitated recruitment of Dictator by SPQ if controlled by AI
- several models, units and factions DB corrections
- Various texts corrections, bios and translations added

Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)and the Tarentum at War event
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- Fix to the Lin Teata legions option (now it will bring 2 legions and the total force pool will be 4)
- Fix to Gellius Egnatius events
- several missing and erroneous messages corrected


Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
- small fix to Insubrian suport events

Pyrrhus scenario:
- cancelled the recruitment of new militia (auto-garrison not altered)
- fix to the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options


FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
- SPQ Duumvir present from the beginning (in Neapolis)
- Messana strait night crossing option available from turn 1 and AI usage of this option improved
- "Massalia Supports Rome" option will unblock the Massalian fleet

FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options
- cancelled the recruitment of new militia (auto-garrison not altered)
- fix to the double consuls bug
- fix to Xanthippus of Sparta option
- fix to Baal sacrifice and War declaration by Carthage options
- small fixes to the Numidian at War replacements and the Attack on Massalia events
- fix the money given by Catania

Mercenary War scenario:
- Gisco fixed in Tunis
- fix to various options
- fix to Roman Blackmail on Sardinia and Corsica multichoice event

************
Former AJE team member
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