For whatever reason, and I am sure there are some very good ones, the designers decided to split the naval support from the US Naval HQ's and put it into Base support LCU's as opposed to the IJN HQ's which have it integrated.
Anyone who has played both sides of this will know, for a fact, that the allies posses many times the naval support squads that the IJ does and that the allies CAN repair capital ships in 3 days whereas the IJN will repair ships in 3 months if they are lucky.
Oh, hold it, that is a historical representation! Must be a mistake. The game is clearly BORKED beyond all recognition.
But it could also be an oversight. If the designers looked at how many units that could help in the repair of ships each side had, and implemented them in the game and then later put in the HQ's after the historical divvying up that it could be a non-tranparent omission of those units on the allied side that favors the IJN side - or someone decided the allies "had enough of that stuff" and added those onto the IJN side. But if one states in the manual "HQs help this" it would imply that was the intent for that to be the Navy HQ's purpose, but the intent an implemented is not the same for each side.
As to whether or not the same facilities advantages are identical - RE game vs reality - I just hope I can take advantage of that imbalance. I don't know about you, but I wish allied carrier could face and IJN carrier's dive bomber and torpedo bombers and get only dinged in the game and need only three days of repair.
The yorktown faced such instances twice and was not sunk either time. Probably due to the fact that wildcats seemed to do a wee bit better IRL than they seem to in the game versus zeros as well as IJN torpedo attacks irl weren't quite the auto-kill that they seem to be in game reading AARs of massive CV fleet sinkings.
The noted Yorktown took a bad bomb hit but avoided torpedos (yes, those faster IJN ones) at Coral Sea, emergency repairs to superficially patch up flight desk, then survived six more hits at Midway and then two torpedo hits from 10 TBs. Still wasn't sunk.
Two more torpedos from a submarine did enough damage (still didn't sink!) to cause repair efforts to be deemed too dangrous to continue. (so 9 bomb hits and 4 torpedo hits) without drydock repairs.
I just hope my ships can survive similar so I can take advantage of the superior repair facilities (I've never seen a 3-day repair time for combat damage - but I am very new).
< Message edited by uncivil_servant -- 3/6/2013 6:32:48 AM >