wodin
Posts: 6503
Joined: 4/20/2003 From: England Status: offline
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Actually many scenarios have an amount of points for destroyed enemy..it's down to the scen maker...quite easy for you to get what you want..give 100 points for enemy destroyed. quote:
ORIGINAL: ComradeP quote:
That is just a scenario designer setting. In the ScenMaker you can set the VPs awarded to enemy destruction to whatever you like. Perhaps, but the game still has the usual problem of operational level wargames that the destruction of an enemy force is largely irrelevant because most of the points come from capturing objectives. That's why I don't think it would scale well in its current shape to a more strategic level: if battles last a month or two, in good weather, it matters if the defender loses most of a division in a sector in the opening days. Currently, I can wreck the Allied force and still lose with relative ease due to not holding the final objectives for long enough. That remains one of the main differences between operational and strategic wargames: in a strategic level wargame, serious losses are much more of a problem, because you have to deal with the initial losses for the entire battle. The current artillery system, of being able to throw the kitchen sink at any target of choice, would also cause problems on a strategic scale. quote:
What do you mean by "abstract manner"? To achieve an objective depends on its type. For a Secure objective all you have to do is have frinedly forces in the objective perimeter that outnumber the enemy forces 10:1. That's pretty simple really. For a Defend objective you just have some forces within the perimeter. That's even simpler. It's abstract in the sense that a point counter starts when you first take hold of an objective, which determines the points you get for an objective (independent of friendly unit strength it seems, which is something I don't entirely like as 1 platoon theoretically captures an objective as quickly as an entire division as long as there's no enemy around). That is more abstract than the usual "you get the points if you capture/hold it" approach.
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