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Editor improvements

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> Editor improvements Page: [1]
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Editor improvements - 2/28/2013 2:27:23 PM   
Erik Nygaard

 

Posts: 564
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
The Unit Details tab would be very nice to have available in the editor, lots of helpful info for the scenario designer.
For instance, I would not have to manually calculate a unit's SFT weights to make sure they fit on the destroyers heading for Narvik.




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Editor S.Map - 2/28/2013 2:33:37 PM   
Erik Nygaard

 

Posts: 564
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
There is no way to get an overview of Victory Point locations in the editor.
Having the S.Map available in the editor would be helpful, especially if the VP values where added next to the town names (that would be helpful in-game as well).






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< Message edited by Erik Nygaard -- 2/28/2013 2:34:28 PM >

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Reinforcements - 2/28/2013 2:52:50 PM   
Erik Nygaard

 

Posts: 564
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Currently you need to write several lines of events for each unit you want to arrive as reinforcements.
In my Weserübung-scenario I have probably a few hundred units that will arrive at later turns.

I am no programmer, so please bear with me if I have not gotten this right

The reinforcements events use HisID# and map location (and turn# of course).
When you have placed a history unit on the map you have fulfilled two of those conditions.
Why not add a turn# data field somewhere in the Unit Base Info where the designer can enter the turn#?
A read-only date field next to the corresponding to the turn# would be an added bonus.

Lastly, I think it is important that the reinforcing unit stay visible on the map for easy editing.





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