CS Upgrade woes
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CS Upgrade woes
Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.
Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.
Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.
- Bullwinkle58
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RE: CS Upgrade woes
ORIGINAL: a_gonatas
Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.
Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.
Just a flimsy memory when this came up a long time ago. What is the minimum sized yard required? I recall it might be a 9 or a 10. Might be only one yard on Japanese side which can do the job. Again, from memory.
The Moose
RE: CS Upgrade woes
There were a few upgrades that were hard coded to only be allowed in Tokyo as well weren't there? But you'd also have needed to upsize the repair shipyard as well?
- Chickenboy
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RE: CS Upgrade woes
ORIGINAL: a_gonatas
Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.
Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.
Size 50 shipyard and Tokyo ought to do the trick. [:)]
- Bullwinkle58
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- Jorge_Stanbury
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RE: CS Upgrade woes
It is a bit unfair to have to build Tokyo to size 50 (or 100 in case you want to build those 2 together) when you have already so much spare shipyard capacity in the home islands
scenario 1 should be modified by either move some shipyards from Yokosuka to Tokyo or make the conversion available in any port with the adequate shipyard/ port capacity
scenario 1 should be modified by either move some shipyards from Yokosuka to Tokyo or make the conversion available in any port with the adequate shipyard/ port capacity
RE: CS Upgrade woes
ORIGINAL: Jorge_Stanbury
It is a bit unfair to have to build Tokyo to size 50 (or 100 in case you want to build those 2 together) when you have already so much spare shipyard capacity in the home islands
scenario 1 should be modified by either move some shipyards from Yokosuka to Tokyo or make the conversion available in any port with the adequate shipyard/ port capacity
Well, it starts at 100 anyway (in Scen 2 at least)... If it were even required, which I don't believe it is (you can do the upgrades pierside, IIRC).
- Jorge_Stanbury
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RE: CS Upgrade woes
in scenario 1 Tokyo starts with an insignificant shipyard capacity
RE: CS Upgrade woes
Sheesh, yeah. It starts at 10. Still, can't conversions/upgrades be done pierside?
- Jorge_Stanbury
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RE: CS Upgrade woes
There is a "minimum shipyard" level that need to exist in the base before it starts
that said... and thinking out loud...at least with merchants, you can change to pierside once the conversion starts.... so, maybe, I will just need to build Tokyo to 50, so CS#1 starts conversion, then I move it to pierside and CS#2 gets in...
Wondering if someone can confirm if this scenario will work...
that said... and thinking out loud...at least with merchants, you can change to pierside once the conversion starts.... so, maybe, I will just need to build Tokyo to 50, so CS#1 starts conversion, then I move it to pierside and CS#2 gets in...
Wondering if someone can confirm if this scenario will work...
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RE: CS Upgrade woes
acording to this thread the repair shipyard size does not matter. All conversions can be done at Tokyo as per one or more developers.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
- Jorge_Stanbury
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RE: CS Upgrade woes
What I understood from the threat is that the required shipyard size of other ports is irrelevant, since conversion of capital ships (BBs, CVLs) need to happen in the capital (Tokyo)
how I read it is that all the following conditions must be satisfied:
- must be Tokyo
- repair shipyard >=50
- date >= nov 42
- conversion set to "yes"
how I read it is that all the following conditions must be satisfied:
- must be Tokyo
- repair shipyard >=50
- date >= nov 42
- conversion set to "yes"
RE: CS Upgrade woes
Correct.ORIGINAL: Jorge_Stanbury
What I understood from the threat is that the required shipyard size of other ports is irrelevant, since conversion of capital ships (BBs, CVLs) need to happen in the capital (Tokyo)
how I read it is that all the following conditions must be satisfied:
- must be Tokyo
- repair shipyard >=50
- date >= nov 42
- conversion set to "yes"
Pax
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RE: CS Upgrade woes
Thanks. I will get going on building up the Tokyo repair yard.
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RE: CS Upgrade woes
Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.
- Bullwinkle58
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RE: CS Upgrade woes
ORIGINAL: panzer cat
Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.
I hope AE players understand what a gift this feature is to upgrade throughputs. Most of them in RL would have required full-time drydocking.
The Moose
- Jorge_Stanbury
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RE: CS Upgrade woes
Correct, and if I were playing scen 2 ; I would keep em in shipyard;
for scenario 1; paying 100,000 supply to convert the CS is steep; even paying 50,000 ; I plan to build Tokyo only to repair shipyard level 50 and have one CS in pierside
Is there any other "interesting" capital ships convertions? I don't plan to build any of these horrendous carrier-BB hybrids
for scenario 1; paying 100,000 supply to convert the CS is steep; even paying 50,000 ; I plan to build Tokyo only to repair shipyard level 50 and have one CS in pierside
Is there any other "interesting" capital ships convertions? I don't plan to build any of these horrendous carrier-BB hybrids
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RE: CS Upgrade woes
I'm not an expert on ship repairs, most of mine sink before they get to a repair yard.[:)] I beleive you can do this because in the rules do to it being superstructure work, but such extensive changes IRL would be done in the yards.ORIGINAL: Bullwinkle58
ORIGINAL: panzer cat
Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.
I hope AE players understand what a gift this feature is to upgrade throughputs. Most of them in RL would have required full-time drydocking.
RE: CS Upgrade woes
Yup - there was a thread recently where it was explained quite well. That disabused me of the notion that it's gamey.
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RE: CS Upgrade woes
Why are these ships only allowed to convert in Tokyo? It's not japans major shipyard. I spent about 15 turns trying to convert my first CS, until I asked for help.