Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CS Upgrade woes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> CS Upgrade woes Page: [1]
Login
Message << Older Topic   Newer Topic >>
CS Upgrade woes - 2/27/2013 9:40:03 PM   
a_gonatas

 

Posts: 70
Joined: 8/20/2007
Status: offline
Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.

Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.
Post #: 1
RE: CS Upgrade woes - 2/27/2013 9:46:04 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: a_gonatas

Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.

Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.


Just a flimsy memory when this came up a long time ago. What is the minimum sized yard required? I recall it might be a 9 or a 10. Might be only one yard on Japanese side which can do the job. Again, from memory.

_____________________________

The Moose

(in reply to a_gonatas)
Post #: 2
RE: CS Upgrade woes - 2/27/2013 9:58:29 PM   
Itdepends

 

Posts: 705
Joined: 12/12/2005
Status: offline
There were a few upgrades that were hard coded to only be allowed in Tokyo as well weren't there? But you'd also have needed to upsize the repair shipyard as well?

(in reply to Bullwinkle58)
Post #: 3
RE: CS Upgrade woes - 2/27/2013 9:59:09 PM   
Chickenboy


Posts: 18244
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: a_gonatas

Have reached April 1943 Grand Campaign. Game has been great. Only one problem, the CS Chintose and CS Chiyoda simply refuse to upgrade tp CVLs.

Any help would be greatly appreciated. I have tried moving them to different facilities disbanding them, etc. with upgrade turned on.


Size 50 shipyard and Tokyo ought to do the trick.

_____________________________


(in reply to a_gonatas)
Post #: 4
RE: CS Upgrade woes - 2/27/2013 10:07:32 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: offline
Yeah, yards come in tons. I was referring to Port size.

_____________________________

The Moose

(in reply to Chickenboy)
Post #: 5
RE: CS Upgrade woes - 2/27/2013 11:06:51 PM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
It is a bit unfair to have to build Tokyo to size 50 (or 100 in case you want to build those 2 together) when you have already so much spare shipyard capacity in the home islands

scenario 1 should be modified by either move some shipyards from Yokosuka to Tokyo or make the conversion available in any port with the adequate shipyard/ port capacity

(in reply to Bullwinkle58)
Post #: 6
RE: CS Upgrade woes - 2/28/2013 1:40:29 AM   
Lokasenna


Posts: 3045
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Jorge_Stanbury

It is a bit unfair to have to build Tokyo to size 50 (or 100 in case you want to build those 2 together) when you have already so much spare shipyard capacity in the home islands

scenario 1 should be modified by either move some shipyards from Yokosuka to Tokyo or make the conversion available in any port with the adequate shipyard/ port capacity



Well, it starts at 100 anyway (in Scen 2 at least)... If it were even required, which I don't believe it is (you can do the upgrades pierside, IIRC).

(in reply to Jorge_Stanbury)
Post #: 7
RE: CS Upgrade woes - 2/28/2013 1:42:43 AM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
in scenario 1 Tokyo starts with an insignificant shipyard capacity

(in reply to Lokasenna)
Post #: 8
RE: CS Upgrade woes - 2/28/2013 2:10:05 AM   
Lokasenna


Posts: 3045
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Sheesh, yeah. It starts at 10. Still, can't conversions/upgrades be done pierside?

(in reply to Jorge_Stanbury)
Post #: 9
RE: CS Upgrade woes - 2/28/2013 2:19:18 AM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
There is a "minimum shipyard" level that need to exist in the base before it starts

that said... and thinking out loud...at least with merchants, you can change to pierside once the conversion starts.... so, maybe, I will just need to build Tokyo to 50, so CS#1 starts conversion, then I move it to pierside and CS#2 gets in...

Wondering if someone can confirm if this scenario will work...

(in reply to Lokasenna)
Post #: 10
RE: CS Upgrade woes - 2/28/2013 2:40:14 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
acording to this thread the repair shipyard size does not matter. All conversions can be done at Tokyo as per one or more developers.

(in reply to Jorge_Stanbury)
Post #: 11
RE: CS Upgrade woes - 2/28/2013 3:24:50 AM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
What I understood from the threat is that the required shipyard size of other ports is irrelevant, since conversion of capital ships (BBs, CVLs) need to happen in the capital (Tokyo)

how I read it is that all the following conditions must be satisfied:
- must be Tokyo
- repair shipyard >=50
- date >= nov 42
- conversion set to "yes"



< Message edited by Jorge_Stanbury -- 2/28/2013 3:25:15 AM >

(in reply to Cpt Sherwood)
Post #: 12
RE: CS Upgrade woes - 2/28/2013 3:43:37 AM   
PaxMondo


Posts: 5913
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Jorge_Stanbury

What I understood from the threat is that the required shipyard size of other ports is irrelevant, since conversion of capital ships (BBs, CVLs) need to happen in the capital (Tokyo)

how I read it is that all the following conditions must be satisfied:
- must be Tokyo
- repair shipyard >=50
- date >= nov 42
- conversion set to "yes"



Correct.

_____________________________

Pax

(in reply to Jorge_Stanbury)
Post #: 13
RE: CS Upgrade woes - 2/28/2013 12:37:09 PM   
a_gonatas

 

Posts: 70
Joined: 8/20/2007
Status: offline
Thanks. I will get going on building up the Tokyo repair yard.

(in reply to PaxMondo)
Post #: 14
RE: CS Upgrade woes - 3/1/2013 3:39:22 AM   
panzer cat

 

Posts: 84
Joined: 10/2/2011
From: The occupied Southland
Status: offline
Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.

(in reply to a_gonatas)
Post #: 15
RE: CS Upgrade woes - 3/1/2013 1:44:10 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: panzer cat

Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.


I hope AE players understand what a gift this feature is to upgrade throughputs. Most of them in RL would have required full-time drydocking.

_____________________________

The Moose

(in reply to panzer cat)
Post #: 16
RE: CS Upgrade woes - 3/1/2013 2:05:16 PM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
Correct, and if I were playing scen 2 ; I would keep em in shipyard;

for scenario 1; paying 100,000 supply to convert the CS is steep; even paying 50,000 ; I plan to build Tokyo only to repair shipyard level 50 and have one CS in pierside

Is there any other "interesting" capital ships convertions? I don't plan to build any of these horrendous carrier-BB hybrids



< Message edited by Jorge_Stanbury -- 3/1/2013 2:06:06 PM >

(in reply to Bullwinkle58)
Post #: 17
RE: CS Upgrade woes - 3/2/2013 12:03:05 AM   
panzer cat

 

Posts: 84
Joined: 10/2/2011
From: The occupied Southland
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: panzer cat

Also you only need the repair yard on the first turn, 2nd turn switch the ship to pierside repair.


I hope AE players understand what a gift this feature is to upgrade throughputs. Most of them in RL would have required full-time drydocking.

I'm not an expert on ship repairs, most of mine sink before they get to a repair yard. I beleive you can do this because in the rules do to it being superstructure work, but such extensive changes IRL would be done in the yards.

(in reply to Bullwinkle58)
Post #: 18
RE: CS Upgrade woes - 3/2/2013 1:10:12 AM   
witpqs


Posts: 14937
Joined: 10/4/2004
From: Argleton
Status: offline
Yup - there was a thread recently where it was explained quite well. That disabused me of the notion that it's gamey.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to panzer cat)
Post #: 19
RE: CS Upgrade woes - 3/2/2013 3:23:47 AM   
panzer cat

 

Posts: 84
Joined: 10/2/2011
From: The occupied Southland
Status: offline
Why are these ships only allowed to convert in Tokyo? It's not japans major shipyard. I spent about 15 turns trying to convert my first CS, until I asked for help.

(in reply to witpqs)
Post #: 20
RE: CS Upgrade woes - 3/2/2013 4:46:43 AM   
PaxMondo


Posts: 5913
Joined: 6/6/2008
Status: offline
Rule.  It is a "capital" ship conversion, not upgrade.  These require to be done in capital city per rules.

_____________________________

Pax

(in reply to panzer cat)
Post #: 21
RE: CS Upgrade woes - 3/4/2013 4:18:38 PM   
Lokasenna


Posts: 3045
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
As opposed to the other 2 CS-to-CVL "conversions", which are actually upgrades and can be done anywhere.

(in reply to PaxMondo)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> CS Upgrade woes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105