That is high maintenance, yes. But you'll be happy you have that many fighters to assist
any Ion weapons the base has if a SilverMist or two find their way into your system!
Expensive yes, but most games my play style has me with too much money.
My SSP is stripped down, no labs, minimal weapons and shields, all for fast and easy builds. Just to get the yards, med center, commerce etc going.
High Tech R&D - Focus Improved Labs and Commerce, also always the first 4% Maintenance reduction, then into colonization.
Weapons R&D - Torpedoes, Fighters, Armor, Ion (ignore the rest)
Energy R&D - Construction to Rapid (for Bakuras shipyard), Hyper deny, rest no particular order
Build as many colony ships at the yards that I can afford and have targets for.
Build Lost Colony conquest fleet, 3 Transports and 3 DD's and hit every NPC world. I have found 3 Transports to be sufficient for all npc's, especially if you pick your newly landed troops back up for use at the next world.
Retire every lost ship to fill in the tech holes. (most special techs are a waste of time as eventually you will need the basic line to get the best anyways, not all, just most)
BTW; 1 DFB with 30 Plasma Torpedoes, 30 fighter bays, 5 Ion Cannons and Ion Defense, 40 Tallsos Shields and a Robotic Repair just held off a Fleet of 20-30 some Ikkuro ships, killing most of them before reinforcements arrived.
< Message edited by CyclopsSlayer -- 3/1/2013 5:28:09 PM >