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RE: Overlord I - Day 51

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> After Action Reports >> RE: Overlord I - Day 51 Page: <<   < prev  9 10 [11] 12 13   next >   >>
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RE: Overlord I - Day 51 - 5/18/2013 7:06:42 AM   
StoneAge

 

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RE: Overlord I - Day 51 - 5/18/2013 7:07:20 AM   
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RE: Overlord I - Day 51 - 5/18/2013 7:16:28 AM   
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Mission Report:
What a day planes going everywhere. AA still taking me to pieces. Mediums got a real pasting and the heaveys lost a few after getting hit by flak




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RE: Overlord I - Day 51 - 5/18/2013 7:19:11 AM   
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AC Lost:
Here's the butches bill not bad in the end, Starting to have troble with the FB's skill going down and no new typhoons coming in.




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RE: Overlord I - Day 51 - 5/18/2013 7:20:13 AM   
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RE: Overlord I - Day 51 - 5/18/2013 7:21:01 AM   
StoneAge

 

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Double Ace:




Don makes it to "Double Ace" and 4 others to Ace

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< Message edited by StoneAge -- 5/18/2013 7:22:01 AM >

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RE: Overlord I - Day 51 - 5/18/2013 7:26:28 AM   
StoneAge

 

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Top Pilots:

Best performing FG is the 56th with 4 Ace's and 6 more 1 kill away,




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< Message edited by StoneAge -- 5/18/2013 7:27:13 AM >

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Overlord I - Day 52 - 5/18/2013 8:41:51 AM   
StoneAge

 

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Day 52
Raid Map:
8th Airforce is no longer on Overlord so this is most likly the last day they bomb troops. I am looking at those lovely Oil centers along the coast. If I hit them all in one day before he can bring most of his fighters back out of normandy I may have a chance of winning. OH and power plants.




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RE: Overlord I - Day 52 - 5/18/2013 8:42:33 AM   
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RE: Overlord I - Day 52 - 5/22/2013 12:49:24 AM   
StoneAge

 

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Mission Report:
Good day for me, very few interceptor's and the ones that came up looked like Night Fighters (NF) that tends to tell me that most of his fighters are down in the Normandy / Paris area. Good for a free 8th Airforce!!

The ground troops that I went after have no HAA as my heavy bombers could fly in and bomb from 8000+ and not get a single bomber damaged.

Long range recon went well not a single recon shot down, I wonder if he noticed just how far some of these recons went and what industry they reconned.







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RE: Overlord I - Day 52 - 5/22/2013 12:51:22 AM   
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AC Lost:
Only 2 planes shot down today out of 2614 sorties. very good return 40% damage to 4 troops for only 2 planes, I wish it was was this easy every day.




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RE: Overlord I - Day 52 - 5/22/2013 1:08:17 AM   
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Overlord I - Day 53 - 5/22/2013 1:17:25 AM   
StoneAge

 

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Day 53:
Bugger 8th Airforce back on Overlord targets today missed my window. Recon was good, lack of fighters up in belgium and resonable weather, but not allowed to go that way.

Need to change my plans:
quote:

6.2.8 Page 86
The more disruption the Allied player can deliver to ground troops, the easier it will be for Allied troops to cause a breakthrough (a breakthrough occurs when a permanent defensive line has been breached - ie , the Gustav Line, the Gothic Line, the Normandy Front, and the West Wall). The sooner the
Allied breakthrough occurs
, the better chance the Allied player has to score points necessary to
win the campaign. But all is not as easy as it seems, for ground troops collect reinforcements
as play goes on (through a line of rail yards), which helps them to maintain their combat
effectiveness and hold their defensive lines.

There are several different ground troop types in Bombing the Reich:
(1) Infantry (divided between regular infantry (a box with a full X), static infantry (an empty box),
and parachute troops (a box with paratroop symbol). There are no real differences between
these infantry types; the difference is reflected in their Combat Values (see below).
(2) Panzergrenadier (a box with an X and an oval armor symbol) These units represent lighter
armored units, half-tracks, etc.
(3) Armor (a box with an oval armor symbol). These represent stronger and more fully armed
units.


More Disruption?

quote:

Page 87
This damage represents a unit’s disruption level. During play, this disruption is alleviated by reinforcements and resupply, which are piped into the unit through connected supply-line rail yards. Attacking a unit’s supply line (which is reflected by a white line when you select the unit), can delay reinforcements and supply from reaching the targets, but will rarely ever permanently cripple the unit.


100 percent damage certain rail yards! Check all supply lines to choose new rail targets?

quote:

6.2.9 Page 88
The goal of the Allied player, through his coordination of the air war, is to try to deliver as much disruption damage to ground units as he can. The more disruption/damage he delivers, the better his invasion forces will fight and the better the breakthrough.

At the end of each turn after an Allied invasion has occurred (a message will appear telling you
when the invasion begins), the game determines the current state of the ground war by rolling
dice. The game makes a separate roll for each Axis unit on the map. The game compares the
combat value of the Axis unit against the roll, and if the Axis player wins, a breakthrough is
delayed by one day. If the Axis player fails the roll, then the breakthrough is accelerated by one
day.


There are four Allied invasion stages:

First Invasion Stage: Right after the Allies come ashore. Axis units start moving toward their
initial defensive line (the Gustav Line in Italy or the Normandy Line in France).

Second Invasion Stage: This is the Allies attempt at breaking through the initial defensive line.

Third Invasion Stage (delaying phase): After the breakthrough of the initial defensive line,
Axis forces withdraw to their secondary defensive line (West Wall in Germany or the Gothic
Line in Northern Italy). During this stage, there are dice roll chances that the Axis troops may
delay the advance.

Fourth Invasion Stage: This is the Allies attempt at breaking through the secondary defensive
line.

Fifth Invasion Stage: This is the period following the Allied breakthrough of the secondary
defensive line. If Allied troops break the West Wall, they advance towards Berlin and (ultimately)
win the scenario. If Allied troops break the Gothic Line, they advance towards Northern Italy.


I should be a few days in front by now?

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RE: Overlord I - Day 53 - 5/22/2013 4:10:44 AM   
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compare the points:




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RE: Overlord I - Day 53 - 5/22/2013 4:11:42 AM   
StoneAge

 

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troop strenght:
I had it going the right direction




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RE: Overlord I - Day 53 - 5/22/2013 4:12:23 AM   
StoneAge

 

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Total points:
These don't look good:




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Overlord I - Day 53 - 5/24/2013 12:12:10 AM   
StoneAge

 

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Supply Line Review:




Main supply line into Normandy, there are 18 units using this supply line. 2 more join in Serqueux, 2 others from Averanches and 1 from Tergnier as it moves to the front for a grand total of 23 out of 41. So over half the german forces use this one supply line. I think I found my new target list?

Rouen - Serqueux - Creil - Tergnier - Hirson - Reims - Haine-St.Pierre - Luxembourg - Ehrang - Prum - Mechernich - Euskirchen - Koblenz/Mosel

Closest Supply City to Unit: (A few secondary targets to add to my list)
Amsterdam Haven - Port x2 units
Tilburg - Area
Namur - Area
Courtrai - Area
Hazebrouck - Area x3 units
St.Pol Sur Mer - Area
Amiens - Area
Serqueux - Area x 2 units
Tergnier - Area
Rouen - Area x18 units "Super Target"
Vincennes - Area
Orleans - Area x2 units
Tours - Area
Lemans - Area
Angers - Area
Averanches - Area x2 units
Vannes - Area x2 units

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< Message edited by StoneAge -- 5/24/2013 12:19:52 AM >

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RE: Overlord I - Day 53 - 5/24/2013 12:25:51 AM   
StoneAge

 

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Raid Map:
Going after his supply line today. 2 day raids + 2 BC raids 1 to a target I have not hit yet. looks like BC will be hitting the far end of the supply line over the next few nights.

FB's are going after the armour group on the coast.

One thing I noticed my guys flew a great raid day yesterday but today some of them have taken massive morale hits with many planes down for repair. Havocs went from 70+ moral to down in the 40's





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< Message edited by StoneAge -- 5/24/2013 12:37:27 AM >

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RE: Overlord I - Day 53 - 5/24/2013 12:41:12 AM   
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Overlord I - Day 53 - 5/24/2013 12:47:52 AM   
StoneAge

 

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337 FB's at 500 going after the 21st Panzer. This had a good result last time very little disruption but a good return on phisical damage. This may be the way to attack troops, the heavies cause disruption but they don't seem to be able to get the white destroyed messages that the FB's down on the deck do. Even the FB attacking from above 8000 (outside LAA) dont seem to destroy much.





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RE: Overlord I - Day 53 - 5/25/2013 7:10:42 AM   
StoneAge

 

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21st Panzer

45 x pz.kpfw.IV
21 x 10.5cm LeFH 18
24 x Infantry
3 x HAA
0 x LAA

for the loss of 36 Typhoon IB, 5 Tempest V and 3 Hurricane IV almost a plane for every two items destroyed. Need to keep an eye on this unit to see how many days it takes to replace its losses.




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< Message edited by StoneAge -- 5/25/2013 7:14:44 AM >

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RE: Overlord I - Day 53 - 5/25/2013 7:14:22 AM   
StoneAge

 

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RE: Overlord I - Day 53 - 5/25/2013 7:14:55 AM   
StoneAge

 

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AC Lost:




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RE: Overlord I - Day 53 - 5/25/2013 7:18:35 AM   
StoneAge

 

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had the Me 163B take off and then try and land with spitfires in the area. I have said sorry to the germans but I guess he could have stayed on the ground. Some of these plane where lost to his own AA at the field thought.



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RE: Overlord I - Day 53 - 5/25/2013 7:19:45 AM   
StoneAge

 

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Fighting 56th FG
95 kills and counting





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RE: Overlord I - Day 53 - 5/25/2013 7:23:17 AM   
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and the fallen of the 56th FG




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Overlord I - Day 54 - 5/25/2013 7:25:08 AM   
StoneAge

 

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Day 54
No Raid maps for today 59% cloud at 300 ft and with my FB's shot to pieces and suffering 30 to 40% morale. They are going to stay home today.

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RE: Overlord I - Day 54 - 5/28/2013 9:40:44 AM   
StoneAge

 

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Camp Score: Day 54




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RE: Overlord I - Day 54 - 5/28/2013 9:43:31 AM   
StoneAge

 

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21st panzer

129 now 118 x Pz.Kpfw.IV
103 now 95 x 10.5cm LeFH 18
130 now 117 x Infantry
17 now 17 x HAA
60 now 60 x LAA

Interesting that during my day off they still went down, Maybe lack of supply and killing his equipment is the way to go?




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< Message edited by StoneAge -- 5/28/2013 11:40:00 AM >

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Overlord I - Day 55 - 5/28/2013 11:40:40 AM   
StoneAge

 

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Day 55:

More of the same FB's going after armour at 500 while the heavies go after rail heads with 2 or more units drawing supply from them




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