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Tutorial on implementing 3D graphics

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> Tutorial on implementing 3D graphics Page: [1]
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Tutorial on implementing 3D graphics - 2/26/2013 9:26:04 AM   
Conrad mana


Posts: 87
Joined: 12/17/2012
Status: offline
I've been working with a freeware program called Blender for a while now and used it to create animations and still graphics for close combat purposes.


If people are interested I could create a serie of video tutorials on implementing 3D graphics. For example creating a vehicle and texturing it etc. I already shared one tutorial with Catharthes but if more people would like to know then I'll make a video serie.


Kind regards,
Conrad
Post #: 1
RE: Tutorial on implementing 3D graphics - 2/26/2013 3:30:12 PM   
davidss

 

Posts: 283
Joined: 12/10/2009
Status: offline
yes please, and thanks
I'm particularly interested in the trees and shrubs seen in your recent map ... although with Normandy types.
How to create trees and small trees/shrubs (for hedges) ... and separate shadows, as well as getting them in game would be very helpful.


(in reply to Conrad mana)
Post #: 2
RE: Tutorial on implementing 3D graphics - 3/1/2013 7:04:46 AM   
Southern_land


Posts: 2280
Joined: 11/19/2007
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definitely

(in reply to davidss)
Post #: 3
RE: Tutorial on implementing 3D graphics - 3/1/2013 7:54:13 AM   
Conrad mana


Posts: 87
Joined: 12/17/2012
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I'd like to know what most people want to learn so maybe post your requests then I'll make a list.

(in reply to Southern_land)
Post #: 4
RE: Tutorial on implementing 3D graphics - 3/1/2013 9:38:18 AM   
DAK_Legion

 

Posts: 63
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Dak_legion want;)

(in reply to Conrad mana)
Post #: 5
RE: Tutorial on implementing 3D graphics - 3/21/2013 12:34:07 AM   
Kanov


Posts: 199
Joined: 5/21/2012
From: México
Status: offline
Maybe do a video tutorial where you make one vehicle from scratch and then we ask questions about the things we didn't understand. Also please post that video you shared with Cathartes.

Thanks!

(in reply to DAK_Legion)
Post #: 6
RE: Tutorial on implementing 3D graphics - 3/27/2013 11:10:58 AM   
Conrad mana


Posts: 87
Joined: 12/17/2012
Status: offline
Thanks kanov that's helpfull It will take a little while to create since I'm quite occupied currently. But my promise is there and it will come.

Kind regards,
Conrad

(in reply to Kanov)
Post #: 7
RE: Tutorial on implementing 3D graphics - 8/11/2013 3:58:12 AM   
Platoon_Michael


Posts: 1022
Joined: 3/9/2003
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B
ump

(in reply to Conrad mana)
Post #: 8
RE: Tutorial on implementing 3D graphics - 9/29/2013 1:14:54 PM   
british exil


Posts: 1534
Joined: 5/4/2006
From: Lower Saxony Germany
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Conrad, when are you going to fulfill your promise, we are still waiting for the video.

Just a little bump.

Mat

_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to Platoon_Michael)
Post #: 9
RE: Tutorial on implementing 3D graphics - 10/16/2013 7:27:39 AM   
Conrad mana


Posts: 87
Joined: 12/17/2012
Status: offline
Hi Exil,


Currently I'm developing the graphics/animations for Gateway to Caen.


That's why I'm currently occupied but I understand your point. My plan is to release a few tutorials based on requests but also some basics on how I developed the map graphics (for gateway to Caen); this includes effects and static objects such as cars, wagons and animals etc.


Since the upcoming 3D version of Close combat (The Bloody First) creating 3D objects might be even more interesting to most of the modders out here.



If you have any requests you can always send me a pm



(in reply to british exil)
Post #: 10
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