Bingeling
Posts: 2821
Joined: 8/12/2010 Status: offline
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Welcome, there are some not so basic questions... Some sort of quotations in bold... 1. This is mainly out of curiosity but do construction yards build the component first and then assemble the ship? I never payed that much attention. Sometimes there are components in store, but I have never noticed if those are for ships in queue, or just not yet mounted. Ships are for sure assembled before all components are ready, though, since you can see ships missing just a few components if you got resource shortages. 2. I noticed that components have a "cost" but I'm not exactly sure what it means. Enhanced Armor for example costs "480k" but what does that mean? My previous understanding was that the cash value you see displayed is how much each component is going to cost based on the current market prices of strategic resources. Am I misunderstanding something? I never noticed that value... 3. What determines construction speed? Relatedly, I understand that building a colony ship on a fresh planet is going to be very slow, but why exactly? I think construction speed is a feature of the yard technology. The stuff at the bottom of engineering. I am too lazy to open the game, though. Planetary construction is a function of population. It does not make sense that a tiny fresh colony can make a construction ship as fast as a 14000M capital planet. I go with "they are done when done", and have no control beyond that. And I don't build planetary projects on small colonies if I want them built anytime soon. 4. Does the auto-designer take into account empire resource availability? Considering how stupid R&D is, I would say: For sure not. 5. These have to do with troop invasions because I'm wondering if I'm missing something. Invading planets is really really slow. I spend 20% of a war quickly defeating the enemy fleet, and the remaining 80% is spent laboriously shepherding troop transporters in order that they load up properly. Is there any way to streamline this process? I really wish there was a command that just said "disperse and collect as many troops as you can, then meet here." The main issue in loading this area is that planets are stripped bare of troops. Shadows should improve that, one could hope. Combat takes time, and that is how it is. Bombarding defenses should help, but may carry other penalties. What I do to manage transports is: Troop transports in separate fleet, but I keep a non transport lead ship. This is because ships in a fleet default to moving to their leader. So if I don't order the fleet around, single ships can get orders like "attack", "refuel", "load troops", and once done they will ponder what to do and head to leader. If I want to move the invasion fleet, I can just order the leader to move, not interrupting those on special orders. The fleet members will all follow unless they have something better to do. To load my transports, I tend to automate them outside fleets. So after emptying a few, I go to the ship list and click through the transports removing and automating those needing refill. At intervals I revisit the troop carrier list, and any non fleeted, automated ship with "none" order (or attacking a ship), will be full, while those refueling or loading, are not yet full. The only issue with this is that the nearby area is stripped of troops, which is not ideal if the invasion fleet is near the front. Hopefully that problem is soon just a memory of previous pains. Is there any way to gauge how many troops I need to conquer a planet ahead of time? I understand you roughly want twice the amount but I often find myself surprised by either the strength of my own troops or the native population guerillas. I have not played that many games in legends... In my latest AAR I got spanked and lost my invasion force . On the next try I arrived with a huge force. The strength of the fleet (in troops) is in the selection box. I just attacked with 1 transport to see the defensive strength, before joining with the rest when I saw that I had enough strength present. Losing 60 troops because you needed 70 kind of sucks... Losing 6 or whatever of a transport is not so bad. I am also sure experience helps in judging the need for troops. I thought I'd address the issue of slow troop loading by having every ship incorporate a troop component, but this usually mean that they pointless throwaway 5 battalions into a capitol for no reason. Is there any way to stop my ships from doing such a stupid thing? I hate non transports with troop components, but once in a while some extra capacity for poorly defended targets is handy. If I run AI designs and got troop capacity on my fighting ships, I make sure to never have them automated. Having the troop compartments only in troop transports, also helps keep the troop carrier part of the ship list tidier, which is useful with the way I fill my transports. Also keep in mind that when loading, ships have to dock. If you want to reload the invasion fleet at your recent conquest, do you want 10 transports with 10 compartments, or 100 destroyers with 1 compartment each, to dock at one of the 3 docking bays of a colony? With AI designs and mature colonies, reloading the invasion fleet can take a significant amount of time, AI transports are not that large.
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