From: Bedfordshire UK
Obviously we would like to see the errors in the scenarios fixed, but in the mean time and it could be a while, it seems sensible to use the features available to correct such errors. The integrity of PBEM games is a different issue and will still be problem even if all the scenarios were perfect. I am happy to use whatever adjustments I can get to provide a more challenging and historically accurate game, which so far I have found very rewarding.
Razz has updated his 'Third Reich' mod' and, if the editor was easier to use, there would be many more player designed mods, which would make the game more varied and playable. Without a reliable editor, the game cannot easily grow beyond the stock scenarios.
However, in a forest of priorities, which issues get fixed is problematic.
While the game system's saved game files aren't good for PBEM security they do lend themselves to allowing us to have some fun with possibilities in solitaire play. I'm waiting for the new 1.04 version to come out so that I can have a little fun with the 1939 scenario. I like being able to get rid of the 999 turn unit freezes. One fun thing I see is to play every country and edit research lightbulbs in for each country so that even neutral countries get better units over time. I also want to edit in more DP's so I can get every country involved, even Persia. Since each country has a favored alliance that makes it easy to give major countries DP's to pressure neutrals into joining b y also upping alliance entry to 90. Or just declare war on a country like Switzerland as Germany.
There are some tweaks Razz made in his Third Reich mod that I don't care for, I tend to try to play the stock scenarios so that if something goes wrong I know it's not the mod that messed up. I just wish doomtrader would address getting the editor to work for all of us, not just a few. I wish I could get the editor to work so I could eliminate Slovakia amd just make it part of Germany the way it should be, same with Croatia in the 1941 scenario. I'm thinking I can get a Polish unit to conquer Slovakia on turn 1 by making sure to give it enough AP's to get to Slovakia's capital on turn 1.
The most important things in a game is getting the game mechanics to work properly plus having well done scenarios that don't need to be fixed except for having fun with a hypothetical situation. Having fun should not have to be so much work.
Even those of us that can run the editor find it sometimes problematic to use, making small adjustments step by step, so that if there is a crash you can see what caused it.
I find the F12 feature very useful for fine tuning the game without having to resort to mods. It does allow you to adjust a nation's PP and DP levels during the game. I use it for limited transfer of PPs between nations of the same side (as happened historically, e.g. the Germans providing resources for minor allies) and to create a national stockpile of PPs for future offensives. PPs drain away as you play your turn and before you know it they are all gone, I think it reasonable to use F12 to deduct a limited number of PPs at the beginning of each turn. This represents a nation progressively building up a stockpile of resources, which can be added back into the nation's PP total when needed for major operations. There has to be a limit on how quickly a stockpile can be built up, a maximum level of PPs which can be stored and how quickly they can be added back into the nation's PP account (there has to be limits, as resources cannot be easily moved and stored).
"We have to go from where we are, not from where we would like to be" - me