Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

improve data mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> improve data mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
improve data mod - 2/25/2013 5:00:23 PM   
papa_Hausser


Posts: 108
Joined: 9/17/2010
Status: offline
This mod concentrate to following items:

1. use of all 21 slots for every battle group by aid of dummy company.
2. Some changes to team men numbers specially for infantry and panzer grenadier.
3. Brings some equipments such as us 81mm mortar and adjust some platoons.
4. More aggressive battle groups.

hope for enjoy !!
don't forget to make a backup for original data folder. unzip all content to Data/base folder!

Attachment (1)
Post #: 1
RE: improve data mod - 3/10/2013 6:42:35 PM   
MikeAP

 

Posts: 259
Joined: 3/7/2008
Status: offline
Can you tell me about some of these numbers, and their correspondence to squad size, etc?

I'd like to make my own mod.

Thanks

(in reply to papa_Hausser)
Post #: 2
RE: improve data mod - 3/10/2013 7:59:01 PM   
Tejszd

 

Posts: 2847
Joined: 11/17/2007
Status: offline
Thank you!

(in reply to MikeAP)
Post #: 3
RE: improve data mod - 3/11/2013 6:46:05 AM   
papa_Hausser


Posts: 108
Joined: 9/17/2010
Status: offline
All changes to squads number will be done inside the axsteams and alsteams data sheets.you shall consider three steps for successful modding:
1. change -1 to your required member in soldier list ( from M to V )according to soldier sheet class number.You can add until 10 member per squad.
2. change -1 in soldier type columns ( from W to AF ) for new added member such as 0 , 1 , 3 as explained in data workbook of PITF. but check if you revised a four person team to six person only two cell should be modified.
3. changed the team size column ( AG ) according to your last modification.

All necessary tools you need is Microsoft excel and PITF data work book !! the second one can be found in top of modding forum of game.I think you know!

At end my aim for this improve mod is give the players to deploy all 21 slot in the battle field.the remaining is my thinking to improve some balancing during game play.

Thanks.




(in reply to MikeAP)
Post #: 4
RE: improve data mod - 3/11/2013 12:46:45 PM   
MikeAP

 

Posts: 259
Joined: 3/7/2008
Status: offline
I'd just like to deploy/manage full squads, instead of micro-managing fire teams

(in reply to papa_Hausser)
Post #: 5
RE: improve data mod - 3/11/2013 12:53:47 PM   
MikeAP

 

Posts: 259
Joined: 3/7/2008
Status: offline

quote:

ORIGINAL: papa_Hausser

All necessary tools you need is Microsoft excel and PITF data work book !! the second one can be found in top of modding forum of game.I think you know!


Thank you!

(in reply to papa_Hausser)
Post #: 6
RE: improve data mod - 3/11/2013 9:03:02 PM   
Steve McClaire

 

Posts: 2975
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: MikeAP

I'd just like to deploy/manage full squads, instead of micro-managing fire teams


Note that the maximum number of men per team is 10. So while you can create nearly full squads, you can't make a full strength US rifle squad in one team (as that would require 12 men). You could make 10 man US rifle squads and scale the other squads down to match, though. Say 8 man squads instead of 9, and 7 men instead of 8.

Also, if you create single-team squads you'll also need to modify the unitstructures.txt data so that a platoon only has an HQ and three teams, rather than an HQ and 6 teams.

Single-team squads will reduce the number of teams on the battlefield as well, since the game was designed for two teams per squad, and you're cutting this in half.


(in reply to MikeAP)
Post #: 7
RE: improve data mod - 3/11/2013 10:23:09 PM   
MikeAP

 

Posts: 259
Joined: 3/7/2008
Status: offline

quote:

ORIGINAL: Steve McClaire
Also, if you create single-team squads you'll also need to modify the unitstructures.txt data so that a platoon only has an HQ and three teams, rather than an HQ and 6 teams.


I'm trying to figure out how I want to do this. I'm guessing the best bet would be to set the # of teams to be 1, but with 8 men.

(in reply to Steve McClaire)
Post #: 8
RE: improve data mod - 4/29/2013 4:52:59 AM   
savage188

 

Posts: 6
Joined: 1/26/2013
Status: offline
correct me if im wrong but when i did this on my own a while back i found out you have to consider if the BG is an INF or ARMD or even a RECON BG i kept getting wierd turn outs that didnt make sense to me at first..i found out down the road that, depending on the type of BG, it makes a difference how you add your teams to each line in the file. But the majority of the BGs just need 8 company sized lines and then add your support teams from there. You can mix them up however you want but as long as they are over company sized then you'll be in the clear. back to my point i think it makes a difference if the BG is armored or infantry based.

(in reply to MikeAP)
Post #: 9
RE: improve data mod - 8/23/2013 5:49:48 PM   
Turre

 

Posts: 5
Joined: 8/22/2013
Status: offline


< Message edited by Turre -- 8/23/2013 6:09:42 PM >

(in reply to savage188)
Post #: 10
RE: improve data mod - 8/23/2013 6:09:06 PM   
Turre

 

Posts: 5
Joined: 8/22/2013
Status: offline
Thank you Hausser for the "Dummy Companies". It helped a lot and saved hours.
I've been working on a mod and I was thinking uploading it here when it's ready.

< Message edited by Turre -- 3/30/2014 10:45:37 AM >

(in reply to papa_Hausser)
Post #: 11
RE: improve data mod - 9/10/2013 2:14:48 PM   
papa_Hausser


Posts: 108
Joined: 9/17/2010
Status: offline
That is good, however concept of support platoon had a negative effect.

generally ten men section is normal formation of both German and American historically, but that is very huge for such a playing system. I think normal head count shall be 5 or 6 men.

Important thing will be complete modified formation structure for completely using all three platoon free of any restriction.As example you should be free to chose each three platoon teams same as support platoon.

(in reply to Turre)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> improve data mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086