Im hoping for a two turn per week,
HITLER DIES IN 42, sanity comes to the old gaurd mod... for a western fron and then an eastern front.
Can I model through event chains, in the new editor which you are still creating, abstracted "card based" things like, "more subs, means less resources for you and MAYBE less for the enemy?"
putting in variable ratios with unknown till end results... ie to the card player, in two player game Allied would get, " increase in sub inflicted losses.. do you want to allocate to anti sub patrols? resulting in either A.. less losses to convoys and B less available resources for armor/ air in a theater.
Im hoping this is clear.. but we dont want to make this jewel of a simple game complex adding sea lanes etc.. I hope, but a simple either or card based system might be a way to handle the strategic side of the war.. ie production research and the attacks on these from the enemy...