Or would you rather be known as Rossa?
Quite honestly, I'll have to back off somewhat on my Research Bitchin. Although I still wonder why they have this RR gun in the game. Just for the hell of it, after winning a 1916 game ran up 13 labs to develop the RR gun (only selection left), which finally came fruition somewhere around October 1919, thus, a nonfactor to the game timeline, plus it had the punch of a ****cat when developed! The only thing I would add to the Research bitch, (if you did not know any better) (under the Naval selections), tells the player what certain selections enhance particular ships. The tree explains some, but not the whole story, EX. What applies to BB, Cruiser, ect. .
Thanks, I'm Bob
I remember having trouble with that too. I finally figured out that the little icons on the upper left of the research picture show which ships/troops/etc are affected. I had trouble identifying the icons but if you hover the mouse over them, the name pops up.
I also recall reading a thread on the RR gun thing. If you look around it will explain things much better than I can. I never tried researching them.
Read that thread on RR Guns, It seemed the general consensus of Researching RR Guns is a waste of time, and of PPs., of which I would have to agree with. Until a player finally Researches a RR Gun, does the player realize that it then takes another 10 turns to develop the foolish thing. There again I find a problem with the Production Panel with not telling a player how long it takes to develop a Locked up Tech. Kinda leads a player down a dark road until they get results, good/bad/or indifferent.
< Message edited by operating -- 3/22/2013 3:48:49 PM >