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FITE 5.0

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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> FITE 5.0 Page: [1]
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FITE 5.0 - 2/23/2013 11:52:04 AM   


Posts: 31175
Joined: 4/17/2005
From: Vega 32A24
Status: online
So um........hey you guys, I've got a PBEM game going in WITP-AE and I think I'm winning but that's not why I'm posting. I'm starting a
hot-seat game using the FITE 5.0 scenario, I'm on turn two already, and I find that I have forgotten the hot keys for TOAW. Anybody
want to help out an old-timer w/ the keys? Here's the front lines at the beginning of Axis turn 2:

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RE: FITE 5.0 - 2/23/2013 1:22:31 PM   


Posts: 1873
Joined: 2/10/2008
From: Germany
Status: online
Here 'Onkel' Larry,

Mousewheel or extra mouse buttons - zoom the map in and out.
F1 - Help
F2 - Open the Group Composition dialog
F3 - Saves Map
F4 - If in OOB, saves OOB for both sides
F4 Shift Ctrl - saves OOB for current player
F5 - If in OOB, reads OOB for both sides
F6 - If not playing saves event file
F7 - If not playing loads event file
F8 - If not playing saves scenraio as 3.2
F9 - If playing does a quick save
F11 - Creates a NewGameText.xml file
F12 or \-Toggles Elmer Deployment Mode
Shift F12 or | Elmer moves your units
Arrow Keys - Move map
Ctrl Arrow Keys - Move micro map
Center Numpad Key Centers Map on Unit

1-9 Selects that entry on a dialog that has the entries above each other.
Space - Shows/Hides units for terrain analysis. Also hides some dialogs so you can see the map.
Escape or Enter - Closes mose dialogs
A - List Air Units
A/Shift - Air List
A - If in Editor OOB, calls oob_put_unit_equipment
B - Find Place
B/Ctrl - Find Next Place
C - Group Composition dialog
D - Dig in
E - End Turn
F - Formation dialog
G - Selects next unit in stack
G - If in Editor OOB, calls oob_get_unit_equipment
H - Moves HQs to top of stacks, second time moves Artillery to tops of stacks
I - Toggles through the range circles options
L - Toggle through loss limit settings
L/Shift - Toggle the stack through loss limit settings
M - Shows remaining movement or attack/defense strength
N/+ - Next Unit
- - Previous unit
O - Brings up OOB (list of all Units)
P - Brings up combat planner
R - Refresh the display of the current unit
T - Tactical reserve mode
T/Shift - Theater options
U - Unit Report
W - Toggle Weather On/Off
Z - Undo
. - Disembarks the unit if embarked, else goes to next unit.
, - Integrates or splits units
/ Show formation Patch
? Show all formation paths

Klink, Oberst


Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to larryfulkerson)
Post #: 2
RE: FITE 5.0 - 2/23/2013 1:28:30 PM   
General Staff


Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
Hi Larry- good to see you back. KeyCommands.txt is in TOAW's \Manuals sub-directory.


Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Oberst_Klink)
Post #: 3
RE: FITE 5.0 - 2/23/2013 2:53:56 PM   


Posts: 31175
Joined: 4/17/2005
From: Vega 32A24
Status: online
Thanks for your answers everybody. You guys are the best. I just couldn't resist the pull of the call of TOAW and I'll post some update on the news about my game from time to time.

(in reply to General Staff)
Post #: 4
RE: FITE 5.0 - 2/23/2013 5:21:38 PM   

Posts: 6170
Joined: 5/3/2007
From: east coast, usa
Status: online
Welcome Back Mr. Fulkerson !! The Fulkerson-TOAW Cheerleaders have been bored while you were gone !

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(in reply to larryfulkerson)
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