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FITE 5.0

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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> FITE 5.0 Page: [1]
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FITE 5.0 - 2/23/2013 11:52:04 AM   

Posts: 36871
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
So um........hey you guys, I've got a PBEM game going in WITP-AE and I think I'm winning but that's not why I'm posting. I'm starting a
hot-seat game using the FITE 5.0 scenario, I'm on turn two already, and I find that I have forgotten the hot keys for TOAW. Anybody
want to help out an old-timer w/ the keys? Here's the front lines at the beginning of Axis turn 2:

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RE: FITE 5.0 - 2/23/2013 1:22:31 PM   


Posts: 3735
Joined: 2/10/2008
From: Germany
Status: offline
Here 'Onkel' Larry,

Mousewheel or extra mouse buttons - zoom the map in and out.
F1 - Help
F2 - Open the Group Composition dialog
F3 - Saves Map
F4 - If in OOB, saves OOB for both sides
F4 Shift Ctrl - saves OOB for current player
F5 - If in OOB, reads OOB for both sides
F6 - If not playing saves event file
F7 - If not playing loads event file
F8 - If not playing saves scenraio as 3.2
F9 - If playing does a quick save
F11 - Creates a NewGameText.xml file
F12 or \-Toggles Elmer Deployment Mode
Shift F12 or | Elmer moves your units
Arrow Keys - Move map
Ctrl Arrow Keys - Move micro map
Center Numpad Key Centers Map on Unit

1-9 Selects that entry on a dialog that has the entries above each other.
Space - Shows/Hides units for terrain analysis. Also hides some dialogs so you can see the map.
Escape or Enter - Closes mose dialogs
A - List Air Units
A/Shift - Air List
A - If in Editor OOB, calls oob_put_unit_equipment
B - Find Place
B/Ctrl - Find Next Place
C - Group Composition dialog
D - Dig in
E - End Turn
F - Formation dialog
G - Selects next unit in stack
G - If in Editor OOB, calls oob_get_unit_equipment
H - Moves HQs to top of stacks, second time moves Artillery to tops of stacks
I - Toggles through the range circles options
L - Toggle through loss limit settings
L/Shift - Toggle the stack through loss limit settings
M - Shows remaining movement or attack/defense strength
N/+ - Next Unit
- - Previous unit
O - Brings up OOB (list of all Units)
P - Brings up combat planner
R - Refresh the display of the current unit
T - Tactical reserve mode
T/Shift - Theater options
U - Unit Report
W - Toggle Weather On/Off
Z - Undo
. - Disembarks the unit if embarked, else goes to next unit.
, - Integrates or splits units
/ Show formation Patch
? Show all formation paths

Klink, Oberst


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(in reply to larryfulkerson)
Post #: 2
RE: FITE 5.0 - 2/23/2013 1:28:30 PM   


Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
Hi Larry- good to see you back. KeyCommands.txt is in TOAW's \Manuals sub-directory.


Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Oberst_Klink)
Post #: 3
RE: FITE 5.0 - 2/23/2013 2:53:56 PM   

Posts: 36871
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Thanks for your answers everybody. You guys are the best. I just couldn't resist the pull of the call of TOAW and I'll post some update on the news about my game from time to time.

(in reply to Catch21)
Post #: 4
RE: FITE 5.0 - 2/23/2013 5:21:38 PM   

Posts: 7967
Joined: 5/3/2007
From: east coast, usa
Status: offline
Welcome Back Mr. Fulkerson !! The Fulkerson-TOAW Cheerleaders have been bored while you were gone !

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(in reply to larryfulkerson)
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