This is exactly wrong, imo. Without addressing basic mechanical problems in the game it will be impossible to implement the sorts of VP changes being suggested here.
They surely have a list of priorities, and I am pretty convinced they'll make sure the foundations will be strong before the raise the walls, so to speak. VPs are one area to improve, but surely the basic mechanics ranks a lot higher.
So many people have voiced their concerns about the blizzard penalties being to strong or coming from nowhere, and they already present a new logistics model for WitW. Probably that model will be detailed enough, or designed such that it can be expanded for WitE2 or WiEurope so that winterization and logistic breakdown can occur naturally, and locally at some parts of the front, while in others Wehrmacht can still counterattack or hold tight.
Hopefully that system will now also make the steadfastness of pocketed units a function of detailed supplies, and enable enduring pockets etc.
So many people have brought up the issue of Soviet reinforcement numbers being too low (manpower wise, and unit shells/AP cost wise), that I am sure they'll consider that when re-balancing the blizzard period. Even amongst everyone here playing the game, and having to equal degrees experience with both sides, there is no consensus whether the Soviet side is too strong or two weak. No one has proof, and many games are so divergent, so different with course and opponents, strategies etc. I almost think seeing no consensus means that for the whole course of a GC, the balance is right, though not for the right reasons since during certain periods, like blizzard, things cause severe debate.
My experience is still that it is now too weak after the latest patches taming blizzard (which was a good thing, though, and not even far enough), not only from comparing bare numbers, but the real, overall combat value. If one side plays it carefully with using all hindsight, and the other repeats historical mistakes, i.e. counterattacking oft wastefully and holding when wisdom would dictate to retreat and fight another day with more favorable conditions, the latter gets thrashed. You don't need a PBEM with an equal or better opponent to reproduce this, you can play fool with the AI. And it holds true for both sides, just that in one case it is the blizzard penalties causing the issue, and in the other it becomes an issue due to the Wehrmacht advancing faster, and smarter with to hindsight while the Soviet numbers and/or counters are too weak. During the Barbarossa phase, it seems like Wehrmacht benefits most from hindsight. In both cases the logistics system makes things more critical, and the I-go-U-go that leaves you blind-guessing for large periods, a week, while the phasing attacker only can move units.
Let's hope they'll carefully reevaluate these questions that surfaced with WitE for its successor.