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RE: Guerrillas and Cavalry

 
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RE: Guerrillas and Cavalry - 3/9/2013 3:34:20 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
How did I become such a target for rebuke? You know what? I just really dont give a sht anymore.
I had a suggestion that I thought might help balance the game a bit.
Everytime I have any idea, everybody lines up to piss all over it.
I can't imagine why I would bother to make any more suggestions, as all it ever seems to do is annoy everyone.
Enjoy.

(in reply to Madlok)
Post #: 121
RE: Guerrillas and Cavalry - 3/9/2013 3:57:39 PM   
Josh

 

Posts: 2414
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Sorry to hear you feel that way, for what it is you certainly don't annoy me by proposing ideas and improvements. After all that is what keeps me playing this game, it is these little changes, improvements, additions that keep me playing this game for so many years. If this game would have stayed the same since its release in 2007 (or when was it that AT got released?) I probably would have stopped playing it long ago. But because it kept true to its core gameplay but simultaneously Vic kept on pouring improvements into it, the game still feels "new" for me.
Agreed there is a fine line between "improving" a game and destroying it, but all in all... I think Vic has done a marvellous job  keeping this game fresh and challenging.

(in reply to Meanfcker)
Post #: 122
RE: Guerrillas and Cavalry - 3/9/2013 5:36:09 PM   
kombrig

 

Posts: 253
Joined: 9/12/2012
Status: offline
quote:

How did I become such a target for rebuke? You know what? I just really dont give a sht anymore.
I had a suggestion that I thought might help balance the game a bit.
Everytime I have any idea, everybody lines up to piss all over it.
I can't imagine why I would bother to make any more suggestions, as all it ever seems to do is annoy everyone.
Enjoy.


Hey, from my side there has been nothing personal - you are not a special target or something. There has been just a conflict of opinions. I'm not sure what Vic decides but considering the possibilities of the editor, I can always change the things which I don't agree with him.



< Message edited by kombrig -- 3/9/2013 5:41:47 PM >

(in reply to Josh)
Post #: 123
RE: Guerrillas and Cavalry - 3/9/2013 5:40:40 PM   
Madlok


Posts: 202
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
Meanfcker, I criticized only one of your suggestions.


_____________________________

Mój blog o strategiach po polsku (not English) https://strategiusz.wordpress.com

(in reply to Josh)
Post #: 124
RE: Guerrillas and Cavalry - 3/9/2013 7:46:20 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
Sorry, I was tired and pissy when I wrote that, please disregard.

(in reply to Madlok)
Post #: 125
RE: Guerrillas and Cavalry - 3/10/2013 12:02:38 AM   
Twotribes


Posts: 4947
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
I am personally opposed to most changes that are doable by the editor. However this one seems reasonable. I routinely make all nations able to produce supplies in enemy cities and routinely give myself several of the special units.

(in reply to Meanfcker)
Post #: 126
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