Guerrilla overpowered? I just don't belive this. Did the players have equal skills? Any screens? They need research and they are just weak infantry, so no offensive power, and they need supply anyway. I think paras are better for cutting supply lines (roads usually).
Yeah, seriously, they are. Actually, they are just as powerful as they need to be, but I think everyone should have access to them.
Jreid, and All5n could proabably be considered to be experienced and very skilled players.
In our 3v3 game, they are beating the hell out of me, but with two of them doing it, they should have been able to beat me down without mercy, and instead, I am still fighting strong. I have forced both of them to keep massive amounts of troops 5,10 even 15 tiles back from the front lines. This lets me fight back on an almost equal footing against two great players at the same time. It took me a while to figure them out, but since I have, they are indeed a very powerful weapon.
I was discussing the possibility of having them removed completely with CarlVon and pointed out that I would be hurting much worse in our 3v3 game had I tried to fight conventional industrial warfare. In a situation like mine, surrounded on 3 sides by enemies (approximately 75-80 % of my borders) and in mounatanous jungle terrain, Guerrilla warfare was an obvious choice. The exigincies of war made it imperative that I push these things to the limit. Now that a lot of guys have seen them used properly, I expect they will become a topic of much griping, like cavalry.
< Message edited by Meanfcker -- 2/28/2013 11:23:56 AM >