Meanfcker
Posts: 307
Joined: 12/4/2011 Status: offline
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quote:
ORIGINAL: jreid Well, I'm all for many units having utility, but Cav is used so much now that it makes the game seem odd. It's strange to see these massive cavalry armies all over the map. It's almost like they should need their own resource, there are so many of them, but the whole thing just seems a bit silly. I don't recall the British, German or US forces having really any combat cavalry at all after the first stages of WWI. Transport for non US armies, perhaps, but not these wicked Cav armies. I wasn't aware of their significant use on the Easter front, but what is the rationale for their extreme offensive power and their great movement, especially in rough terrain? Is it just to make the game not so resource dependent and therefore more fun for those who lose their Raw and Oil? Regarding guerrillas, they are very powerful in the ways that Mean mentions. But I just find the whole thing tedious. I'm spending half my time tracking the damn 1 unit strengh things that Mean throws off from his Guerrilla "motherships" and this aspect of manual note taking and behind the lines fly swatting is just not a lot of fun for me personally. I watch the replays and jot down each hex they go to before they disappear and I'm very close to saying forget it and just winging it. Which means I will lose my supply lines, cities and resources to 10 guys with rifles who apparently don't need to eat But all of that being said, it's still a great game and any adustments to units should be thought out very carefully, perhaps in a beta. But as I said, it's a great game and I'll keep playing it regardless. Loads of fun I mostly try to use them for the purpuse of raising your general friction to unbearable levels. I shudder when I imagine myself fighting a determined and skilled opponent who understands these things. Exactly as you say, tedious. But I would not wish to see them eliminated, which is what will happen if they are watered down in the least. As Allan pointed out in his post, I spent a lot of pps on those techs. In my case, investment in production would not have given me the same return as my investment into guerilla research, so it was a no brainer really. You guys are just lucky that I wasted so many at the start, figuring out not to stand and fight with them. If I knew then what I know now, I think you guys would have been frustrated to tears and maybe have given up. I am pretty sure that your offensives would never have really gotten started. That all being said, I spent 329 pps to get that ability. That is a serious commitment. Not many players would have the nerve to go all the way like that when they are obviously about to be jumped on three sides. They are awesome, but expensive and very difficult to use correctly. Once again, I would like to see them become available to all factions, at a price of coarse.
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