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where is doomtrader

 
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where is doomtrader - 2/17/2013 9:04:46 PM   
elmerlee

 

Posts: 306
Joined: 7/20/2004
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His last post (except 2 of no value) was Feb.3.

Even for Wasttime Games that is not so good.

So--- Time to get to work playing what we have.
I would not mind that if the editor worked but of course it does not.

Post #: 1
RE: where is doomtrader - 2/18/2013 12:39:15 AM   
gwgardner

 

Posts: 3409
Joined: 4/7/2006
Status: offline
What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.

(in reply to elmerlee)
Post #: 2
RE: where is doomtrader - 2/18/2013 5:01:11 AM   
baloo7777


Posts: 247
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.

quote:

1.04 is awesome. One bug, that is easily hotfixable.


And that easy Hotfix is found WHERE???

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JRR

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Post #: 3
RE: where is doomtrader - 2/18/2013 6:51:50 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
This has been posted elsewhere...

Fix for air units stuck due to supply bug.

In the consts.ini file (found in each scenario folder) change the following using a text editor:
from>>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 15
SupplyToRebaseUnitType21 = 15
SupplyToRebaseUnitType22 = 15

to >>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 0
SupplyToRebaseUnitType21 = 0
SupplyToRebaseUnitType22 = 0

Wastelands is a pretty small shop (I infer but have no direct knowledge) my guess is well under 10 FTE (full time equivalent) serving what is (unfortunately for us enthusiasts...) a VERY small niche market. Within those constraints I have found Wastelands to be pretty responsive to the customer base on the forums.


quote:

ORIGINAL: baloo7777


quote:

ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.

quote:

1.04 is awesome. One bug, that is easily hotfixable.


And that easy Hotfix is found WHERE???


< Message edited by JLPOWELL -- 2/18/2013 6:52:22 AM >


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Post #: 4
RE: where is doomtrader - 2/18/2013 9:15:44 AM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Reading Doomtrader's previous posts on the 1.04 beta update tells the story, it seems to me that the attempt to introduce player suggestions into 1.02 and 1.03 caused many problems and the objective now is to get a stable official version 1.04 and stop the flow of problem betas.

The supply issues have consumed a lot of time and firefighting the problem betas took more time, I guess the concentration is now on getting back to a solid version of the game, which we last saw in 1.01.

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"We have to go from where we are, not from where we would like to be" - me

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Post #: 5
RE: where is doomtrader - 2/21/2013 12:29:11 AM   
Borsook


Posts: 469
Joined: 6/29/2008
Status: offline
To answer the OP question, they started working on a new game, being a successor to master of magic. Good news in general, but probably bad for ToF...

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Post #: 6
RE: where is doomtrader - 2/21/2013 12:35:29 AM   
baloo7777


Posts: 247
Joined: 5/18/2009
From: eastern CT
Status: offline
Fix for air units stuck due to supply bug.
quote:



You were right JLPowell...that was an easy fix...and the game is working well now, even with the GD scenario. Thanks!



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JRR

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Post #: 7
RE: where is doomtrader - 2/23/2013 7:19:10 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.

(in reply to baloo7777)
Post #: 8
Make this Game Work - 2/24/2013 3:25:01 PM   
Omnius


Posts: 398
Joined: 6/22/2012
From: Salinas, CA
Status: offline

quote:

ORIGINAL: doomtrader

The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.


doomtrader,
If you expect me to spend my money on any other Wastelands products then you'd better forget those future games and work to make Time of Fury work properly. I could care less about the AI, just make sure all the game functions work properly without us having to hotfix anything. Ironic that SWiE works better than ToF yet has been out only half as long.
Omnius

(in reply to doomtrader)
Post #: 9
RE: Make this Game Work - 2/24/2013 3:39:17 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
The patch is on it's way.

(in reply to Omnius)
Post #: 10
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