HQ command capacity

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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The Guru
Posts: 94
Joined: Mon Dec 24, 2012 3:12 pm

HQ command capacity

Post by The Guru »

Is there any advantage in keeping the HQs below their maximum command capaciy?

Better chance of commiting reserve? More supply to subordinate unis? Or as long as you don't exceed it changes nothing?
(I seem to remember Pelton menioning something about keeping the HQs one below their max CC)

Thanks
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: HQ command capacity

Post by morvael »

As I understand the manual, there is only a penalty for being over the top, no bonus for being under the limit.
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