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HQ Unit supply buildup

 
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HQ Unit supply buildup - 2/14/2013 5:44:11 PM   
Mikelwargamer

 

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Joined: 2/14/2013
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How is the HQ supply buildup working?
To get some feeling of the game I startet with the Leningrad Scenario and I think its a good idea to use this supply to capture the ports at Lake Ladoga.
But it didn't work. Refering to Manual 20.6. the HQs get this option if they have not moved.
My Panzerkorps HQs didn't move, Admin Points are available but no Supply-button appears on the detail screens. So what went wrong?
Post #: 1
RE: HQ Unit supply buildup - 2/14/2013 7:38:18 PM   
Seminole


Posts: 492
Joined: 7/28/2011
Status: offline
How far was the HQ from a supply source?
The HQ performing the buildup needs to be within 20 MP of a supply source. The turn before you intend to do the buildup you can check the HQ's motorized MP cost to railhead by trying to move it and dragging the cursor to show how many MP it takes to get to rail. Position the HQ accordingly (factoring rail repair that will happen at the end of that turn) and you should be able to do it.

From the Whatsnew.pdf in the game directory:

quote:

V1.04.22 – May 19, 2011
6) Rule Change (section 20.6) - HQ supply buildups are not allowed for HQ's that are more than
20 MPs from their railhead at the moment the HQ buildup is ordered.

(in reply to Mikelwargamer)
Post #: 2
RE: HQ Unit supply buildup - 2/15/2013 10:50:50 AM   
Mikelwargamer

 

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Thanks for your fast reply.
The working with the manual (and the extensions) is really exhausting...
My version missed the passage with the 20MP.

(in reply to Seminole)
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RE: HQ Unit supply buildup - 2/15/2013 11:31:19 AM   
elmo3

 

Posts: 4876
Joined: 1/22/2002
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Make sure you are using the PDF version that comes with each update. It has all the changes.

_____________________________

We don't stop playing games because we grow old, we grow old because we stop playing games - Anon.

WitE Alpha/Beta Tester

(in reply to Mikelwargamer)
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