Lebatron
Posts: 2135
Joined: 5/30/2005 From: Upper Michigan Status: offline
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I see this problem all the time. It's one of the reasons I can't stand playing this PC adaptation and use Zuntzu or Vassal instead. When a new patch comes out I give it a whirl and discover that LOS and movement is still fubar. I know the game rules very well, so this is not a case of rules ignorance. Look for my name in the board games credits. See ATB second edition, and Price of Honor rulebooks. I simply can't play this online when I can't plan properly. I activate a unit knowing full well I should be able to move to expected hex and discover the PC version prevents it. It's that damn 3D terrain they decided to use. They should have never went that route. Plain old 2D copies of the board game maps were always the better choice. Sadly, when we play now using the patched in 2D maps, the underlying 3D engine is still there, so you get LOS and movement based not on what you see on the 2D maps, but instead on the 3D maps which I would never use. Best thing for them to do for SoS when they make it, would be to strip out that stupid 3D engine and just go with the 2D maps and rewrite the code for LOS and movement to match 2D map use. IMO the game would go from a 5 out of 10 to perhaps an 8 after such a change.
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Jesse LeBreton, AKA Lebatron Development team- GG's WAW A World Divided
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