LOS, I am giving up on this game

Post bug reports and ask for game support here.

Moderator: MOD_WestCiv

chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

LOS, I am giving up on this game

Post by chrispman »

This is becoming silly: two hex range down a boulevard and no LOS between Panzer and Soviet Rifle Squad???

v 1.18, Giant Boards, Demolition FF.

I'm back to the board game. I really tried to get into this, sorry.





Image
Attachments
insaneLOS.jpg
insaneLOS.jpg (109.32 KiB) Viewed 231 times
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: LOS, I am giving up on this game

Post by carnifex »

The panzer is in a light woods hex and so is the rifle squad two hexes to the north. The hex between the two is also light woods.

You assume the vehicle is positioned exactly in the middle of the road and that the Soviets are all standing around in a tight group in the center of their hex.

However, the road does not span the entire hex.

The game assumes both units are not completely suicidal and are positioned in the woods on the side of the road.

Use the "L" key to view the LOS from the hex under the cursor and examine your approach routes to determine which hex can see what.

fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »


Hhmmnnnn...

I haven't seen that map, but those darker hexes look like a level one hill to me rather than light woods. If so, then the tank and rifle don't have LOS due to the plateau effect.

It's nothing to do with the road. Roads don't affect LOS IIRC.
chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

RE: LOS, I am giving up on this game

Post by chrispman »

I was wrong, and have been playing this wrong in the board game:

4.0 ...Whatever terrain type surrounds the dot dictates the entire hex’s terrain type. (Some roads cover the center dot of a hex, but do not change the predominant terrain type of the hex.)

Perhaps I should not give up so easily... Thanks guys.
[8D]
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »

Don't give up on us, baby...

PS ARE those light woods or hills? They don't look like terrain on any map I have seen. More like a light orchard hedge down a boulevard.
chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

RE: LOS, I am giving up on this game

Post by chrispman »

ORIGINAL: fentum

Don't give up on us, baby...

PS ARE those light woods or hills? They don't look like terrain on any map I have seen. More like a light orchard hedge down a boulevard.

Mouseover say light woods. I thought Orchard-Road first, too. Good old ASL days...
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »


Ah ha oh ho
User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: LOS, I am giving up on this game

Post by e_barkmann »

Actually I think Commanderchrisp has every right to be doubtful.

In the board game it makes particular mention of the boulevard hex type that the panzer above is sitting in (5 F10) is not light woods :



Image
Attachments
lwoods.jpg
lwoods.jpg (40.5 KiB) Viewed 231 times
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »

I KNEW those weren't light woods!

Or are they?

Commanderchrisp has confused me now. I'm off to play some BOB:Screaming Eagles as a protest ... [;)]
danlongman
Posts: 584
Joined: Tue Mar 27, 2012 8:36 pm
Location: Over the hills and far away

RE: LOS, I am giving up on this game

Post by danlongman »

I know it is not supposed to happen in wargames but in real life maps are often wrong
and "safe" places aren't always safe. I wouldn't throw something that cost money away
just because it pissed me off once.
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: LOS, I am giving up on this game

Post by e_barkmann »

Apart from the small issue above, there are plenty of differences between the computer and board game versions. This would be particularly frustrating for those who own the boardgame, expecting a reasonably similar experience when purchasing the computer game, expecting that they could for instance play their friends more often online, rather than the monthly ftf game - and be able to utilise the same ruleset and expected outcomes.

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »

ORIGINAL: Chris Merchant

Apart from the small issue above, there are plenty of differences between the computer and board game versions. This would be particularly frustrating for those who own the boardgame, expecting a reasonably similar experience when purchasing the computer game, expecting that they could for instance play their friends more often online, rather than the monthly ftf game - and be able to utilise the same ruleset and expected outcomes.


The best way to achieve that goal is to use Zun Tsu. Works really well for two players, but clearly, no AI.
User avatar
tsnouffer
Posts: 95
Joined: Sat Jul 07, 2012 7:18 pm
Contact:

RE: LOS, I am giving up on this game

Post by tsnouffer »

I have a handful of other LOS experiences where I was expecting one thing to happen b/c of my experience with the boardgame but it plays out differently on PC. There is a disclaimer on the product page that goes along the lines of "Line of Sight calculations use a 3D technique -- ray casting on the map geometry -- instead of the rules in the book. This allows the computer game to have more complicated hills than in the board game"

The problem is how do you know? There is a nice LOS tool, but short of using it on every hex in consideration how can a player know what to expect. Here's a flat level example that impacted gameplay.



Image
Attachments
screenshot.jpg
screenshot.jpg (120.83 KiB) Viewed 231 times
Image
________________

Games from the Front
User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: LOS, I am giving up on this game

Post by e_barkmann »

Personally, quite happy to have simplistic hills :-)
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »


+1 to simple hills.

Do actual buildings block LOS in the PC game? The WHOLE HEX is considered to be blocking in the board game.

That would make a significant difference.

The L key is your best friend in any case.
User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: LOS, I am giving up on this game

Post by e_barkmann »

The WHOLE HEX is considered to be blocking in the board game

yes, it's so quaint and simple isn't it? :)

I still have no idea what is going on in the 'ray trace' LOS engine of the PC game, it's a voyage of discovery for me.

cheers
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
User avatar
Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: LOS, I am giving up on this game

Post by Jamm »

Just curious, I don't own the boardgame.
Do you trace LOS with a string or rubber band ala ASL.
Centre of hex to centre of hex?

I'm not aware of the differences in the 2 versions of LOS, but in the PC game it works out fairly intuitive most of the time.
But there are some oddities that can pop up.
When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-wor ... =bookmarks
fentum
Posts: 150
Joined: Fri Jun 22, 2007 8:28 pm

RE: LOS, I am giving up on this game

Post by fentum »

ORIGINAL: Jamm

Just curious, I don't own the boardgame.
Do you trace LOS with a string or rubber band ala ASL.
Centre of hex to centre of hex?

I'm not aware of the differences in the 2 versions of LOS, but in the PC game it works out fairly intuitive most of the time.
But there are some oddities that can pop up.

Boardgame is centre to centre with the terrain at centre point assumed to cover whole hex.

e.g. a 'building' represents a built up hex not a specific building.

I use a rubber band which often gives rise to sore fingertips. Also useful for thwacking at a distracted opponent...
User avatar
tsnouffer
Posts: 95
Joined: Sat Jul 07, 2012 7:18 pm
Contact:

RE: LOS, I am giving up on this game

Post by tsnouffer »

I use Eyeball Mark 2 or a laser level if I am feeling fancy.
Image
________________

Games from the Front
User avatar
IronFist00
Posts: 174
Joined: Sun Aug 14, 2011 8:17 pm

RE: LOS, I am giving up on this game

Post by IronFist00 »

I use a tape measure. Here are the totality of the board game LOS rules; can't get any simpler than this.

Image
Attachments
CoHLOS.jpg
CoHLOS.jpg (95.68 KiB) Viewed 231 times
Post Reply

Return to “Tech Support”