Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MONSTERS!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> MONSTERS! Page: [1]
Login
Message << Older Topic   Newer Topic >>
MONSTERS! - 2/12/2013 12:36:50 PM   
JudgeDredd


Posts: 8526
Joined: 11/14/2003
From: Scotland
Status: offline
Has anyone actually beaten this scenario? I'm getting tanked (pun intended) and I'm only playing on the default normal difficulty

_____________________________

JudgeDredd
I AM the Law!
Post #: 1
RE: MONSTERS! - 2/12/2013 1:33:34 PM   
tsnouffer


Posts: 91
Joined: 7/7/2012
Status: offline
Are you playing as the Germans?

If so, one strategy is found here: http://www.boardgamegeek.com/thread/363928/smoke-firing-in-firefight-the-monster

Basically, knowing that the first hill is a bit of a red herring and the use of smoke are key. Sprint to the objectives that a re further away as they are more valuable. Get up high, hide behind more smoke and hope for some good rolls agains the T-34s.

This is based on the tabletop game so I'm not sure how Persistent APs would affect all that it that is they way you a re playing. Good luck and report back!

_____________________________


________________

Games from the Front

(in reply to JudgeDredd)
Post #: 2
RE: MONSTERS! - 2/12/2013 1:38:40 PM   
JudgeDredd


Posts: 8526
Joined: 11/14/2003
From: Scotland
Status: offline
Thanks. I'll look at the strategy used.

I don't use persistent APs

_____________________________

JudgeDredd
I AM the Law!

(in reply to tsnouffer)
Post #: 3
RE: MONSTERS! - 2/12/2013 7:34:37 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

I beat the AI on normal by creating a big group of tanks on the left then sweeping over the hill using group moves and fire groups.

They went over the hill then moved east to engage the T34 monsters up close and personal. The eastern tanks swept right, avoiding the hill.

The AT guns and trucks got wasted where they stood.

The half track and LMG sprinted to the rear west VP.

Was close on points. The T34s were used poorly by the AI.

(in reply to JudgeDredd)
Post #: 4
RE: MONSTERS! - 2/12/2013 7:41:10 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

I beat the AI on normal by creating a large group of tanks on the left. They swept over the left end of the closest hill then swung east to engage the T34s up close and personal.

Meanwhile, the right side tanks headed east round the closest hill.

The AT guns and trucks died where they stood.

The half track and LMG sprinted for the rear western VP.

It was close in the end. The T34s were not as scary as I had imagined, though the AI didn't play them very well.

I didn't use smoke to block initial Russian fire lanes, though I believe that is a good German option.

(in reply to JudgeDredd)
Post #: 5
RE: MONSTERS! - 2/12/2013 7:42:02 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

So good I posted twice!

Accidentally!

(in reply to fentum)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> MONSTERS! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066