Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WaR, "multiplayer" edition. Sub mod for WAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> WaR, "multiplayer" edition. Sub mod for WAR Page: [1]
Login
Message << Older Topic   Newer Topic >>
WaR, "multiplayer" edition. Sub mod for WAR - 2/10/2013 11:34:28 PM   
kojusoki1

 

Posts: 157
Joined: 1/6/2009
Status: online
link to download the mod:
CCTLDModMIR_12v1.2.exe
It is an exe file, that creates a seperate folder inside your game directory, creates its own shortcut so dont be afraid it will overwrite your files etc, but still, make backup always!

While waiting for the GJS MOD, I have created a sub mod of WaR for multiplayer games.
My goal was to create a campaign, where both sides are equal, therefore now both sides have not only exacly the same amount of equpment, soldiers, but also equpment, morale, experience etc are the same.
Disadvantage is that Germans use allied weapons, but I didnt have time to mod each weapon to have the same statistics (I had time only for modding vehicles, so now Mark IV has EXACLY the same statistics as Sherman, and Panther as Firefly, Mark III as Stuart and so on).
As I said it was made for "competition", and main target was ballance.

Also I have made some minor changes to original zcharles mod:
elements.txt
-small hedne blocks LOS
-guns hinder higly increased

weapons.txt
-At weapons can fire at anything
-no firing animation for sniper rifles, effective range 300m
-bazooka range 160, Shreck 200, PB at 130, accuracy highly improved. Up to 100m its quite effective
-naval barrage=mortar barrage
-rifles highly improved

soldiers.txt
-mortar ammo reduced to 6 HE and a few Smoke rounds

als/axs.txt
-Snipers changed from Leader Asst to commander
-bazooka team has command

vehicles.txt
-guns armour increased - front, side and top armoour.
So if you attack a gun from front you will mostly suppress enemy, maybe kill somebody. From side you have quite a chance and from rear:100% chance of success
Basically, Guns are now very important weapons! Morat support will probably kill half ot the team. MGs are effective weapons.
-cars armour reduced. I killed a halftruck with mortar support 1 per 5 supports

campaign.txt
no suprised, no redirection, all the same
can use resupply


ver 1.1
76mm AT gun is set to medium (was light)

VER 1.2
Recycle Disbanded BGs: YES
added flame HTs to both sides (3 per large infantry BG and 1 per small inf and recon BGs) (allies: flame carrier)
Changes in scenario itself (no para drop).
4 less tanks in large armoured BG
Added vickers/HMGs

--------------------------------------------------------------------------
We have now (List of BGs.jpg):
-15x If BG (just a few halftrucks, med AT Guns, snipers) - they are marked "0" and "0sm" for small infantry BGs
-4x Recon BG (Greyhounds, stuarts, snipers)- they are marked "1"
-7x Armoured - they are marked "2" and "2sm" for small armoured BGs
-6xpara (no halftrucks, only light guns but high morale)- they are marked "4"


File BGs composition.jpg shows exacly what teams are in each Battle Group (here is an example of allies, but germans have all teh same, except names)


And file list of teams for both sides.jpg shows what allied teams corresponds to german one


enjoy! :)

PS
We have already finished the grand campaign after around 6 months of real time of fights...

< Message edited by kojusoki1 -- 2/10/2013 11:38:04 PM >
Post #: 1
RE: WaR, "multiplayer" edition. Sub mod for WAR - 2/10/2013 11:42:48 PM   
kojusoki1

 

Posts: 157
Joined: 1/6/2009
Status: online
Some tips:
-dont use artyllery support, planes or naval barrage
-DO NOT use ersatz infantry (MGs are ok) - ersatz teams in huge quantities were added to add points to BGs
-I suggest Line difficulty

While starting game, go to campaign and you will find WaR and WaR opposite campaigns.
They are basically the same, but in the first germans attack historically from north east, in teh second - they attack from south west

Warning:
I have never played that version for a longer time so its not 100% tested, but should work without trouble (as previous version works). If not, let me know Ill fix what is wrong.


If you prefer to have more tanks and a fully tested version, try previous version (it has only more tanks, no flame Hts and some minor other changes)
You can download it here: CCTLDModMIR_11v1.1.exe

Feel free to distribute it (just inform me and zcharles)

< Message edited by kojusoki1 -- 2/11/2013 12:26:41 AM >

(in reply to kojusoki1)
Post #: 2
RE: WaR, "multiplayer" edition. Sub mod for WAR - 2/14/2013 7:25:44 PM   
Platoon_Michael


Posts: 1020
Joined: 3/9/2003
Status: offline
Is this for LSA or TLD?

< Message edited by Platoon_Michael -- 2/14/2013 7:57:24 PM >

(in reply to kojusoki1)
Post #: 3
RE: WaR, "multiplayer" edition. Sub mod for WAR - 2/14/2013 8:01:49 PM   
kojusoki1

 

Posts: 157
Joined: 1/6/2009
Status: online
LSA
Its just TLD mod installer and my bad i didnt change the name manually

< Message edited by kojusoki1 -- 2/14/2013 8:06:10 PM >

(in reply to Platoon_Michael)
Post #: 4
RE: WaR, "multiplayer" edition. Sub mod for WAR - 2/15/2013 2:31:42 AM   
Platoon_Michael


Posts: 1020
Joined: 3/9/2003
Status: offline
Thanks for the update.



< Message edited by Platoon_Michael -- 2/15/2013 2:51:36 AM >

(in reply to kojusoki1)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> WaR, "multiplayer" edition. Sub mod for WAR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066