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Hex size and mobility (reprise)

 
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Hex size and mobility (reprise) - 2/10/2013 5:51:23 PM   
rmonical

 

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I saw a comment that hex size is 30 miles to the hex.

My analysis says that E-W size varies from 20 KM in the north to 29 KM in the far south and N-S is roughly 25 KM. Is that the design intent?

This is going to get back to my scenario design complaint on how quickly infantry divisions are limited to one movement point with reduced supply. In other words, an infantry corps can either move 25 KM in a week or conduct a single attack even when supply should be OK. This can, of course be addressed in the scenario design.

Mobility in general is far lower in TOF than any other game of this scale I have seen. I notice that Barbarossa has an ahistorical workaround to give German infantry a movement bonus.
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RE: Hex size and mobility (reprise) - 2/10/2013 7:53:29 PM   
doomtrader


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This game is not a historical simulator, so we need to adjust some values to keep the gameplay factor attractive.

I'm also standing on a position where providing supply is crucial for maintaing the progress on front.

(in reply to rmonical)
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RE: Hex size and mobility (reprise) - 2/10/2013 9:03:32 PM   
gwgardner

 

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I think infantry is too limited in APs also. Fortunately it's easily modable. I have not played with such a mod yet. The current APs are not so far off as to make historical outcomes impossible.



< Message edited by gwgardner -- 2/10/2013 9:09:29 PM >

(in reply to doomtrader)
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RE: Hex size and mobility (reprise) - 2/10/2013 9:06:10 PM   
gwgardner

 

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quote:

ORIGINAL: doomtrader

This game is not a historical simulator, so we need to adjust some values to keep the gameplay factor attractive.



I disagree with that a bit. It's not a simulator, but it does allow for recreations of historical situations. Never adjust things for the sake of gameplay! Always for accuracy. You have generally done a fabulous job of making it historically realistic.

< Message edited by gwgardner -- 2/10/2013 9:13:01 PM >

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RE: Hex size and mobility (reprise) - 2/11/2013 12:46:44 PM   
Rasputitsa


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quote:

ORIGINAL: rmonical
I saw a comment that hex size is 30 miles to the hex.

My analysis says that E-W size varies from 20 KM in the north to 29 KM in the far south and N-S is roughly 25 KM. Is that the design intent?

This is going to get back to my scenario design complaint on how quickly infantry divisions are limited to one movement point with reduced supply. In other words, an infantry corps can either move 25 KM in a week or conduct a single attack even when supply should be OK. This can, of course be addressed in the scenario design.

Mobility in general is far lower in TOF than any other game of this scale I have seen. I notice that Barbarossa has an ahistorical workaround to give German infantry a movement bonus.


I made the hex size comment based on the Manual entry :

The game is played on a hexagonal map, which may vary from few to roughly forty five
kilometers (about 30 miles) across, units are company/battalion to division/corps, and one turn
can represent one day, one week or even one month.


I missed the may vary bit, so I suppose it depends on the scale used to create the stock scenarios.

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"We have to go from where we are, not from where we would like to be" - me

(in reply to rmonical)
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