Rasputitsa
Posts: 1486
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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Could we have a feature to allow the demolition of ports. Example, Cherbourg - after D-Day the Germans held the port until 29th June 1944 - 23 days, or 3 ToF game turns, and achieved - Wiki quote One American engineer described their efforts as 'a masterful job, beyond a doubt the most complete, intensive, and best planned demolition in history'. First ocean going ship was able to enter the harbour on 16th July 1944, 17 days after capture - nearly another 3 ToF game turns. The port was only available with very low capacity and it took months to get the port operating at near it's initial through-put. We have the Soviet evacuation of factories event, could we have a port demolition event, triggered by the advance of opposing forces, or better still allow the player to decided which ports to disable and when. Having a friendlily ground unit in the port, spending PPs, over several turns, to progressively reduce the port level of the chosen port. The opposite is to spend PPs to restore the port, but over a much longer time period. This would be additional to any port level reduction caused by sea bombardment, or air strike.
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"We have to go from where we are, not from where we would like to be" - me
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